在gpu中执行的整数和浮点运算的中子灵敏度

P. Rech, C. Aguiar, C. Frost, L. Carro
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引用次数: 4

摘要

图形处理单元很容易被中子损坏。用高能中子照射图形处理器的实验结果表明,输入数据类型对所执行算法的中子诱导错误率有很大影响。此外,当使用浮点数据执行操作时,尾数、指数或符号损坏的概率是非常不同的。我们研究了误差在不同位置的发生情况,评估了误差对结果精度的影响。报告的结果和体系结构分析表明,在辐射下,只要有可能,就应该使用浮点算法,因为它比整数算法更可靠,而且可能更容易保护。
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Neutron sensitivity of integer and floating point operations executed in GPUs
Graphics Processing Units are very prone to be corrupted by neutrons. Experimental results obtained irradiating the GPU with high energy neutrons show that the input data type has a strong influence on the neutron-induced error rate of the executed algorithms. Moreover, when operations are performed using floating point data, the probabilities for the mantissa, the exponent or the sign to be corrupted are very different. We investigate the occurrences of errors in the different positions, evaluating the related effects on the result precision. The reported results and the architecture analysis demonstrate that under radiation, whenever possible, one should favor floating point arithmetic, which is both more reliable and potentially easier to protect than the integer one.
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