浅谈S3D电影中感知深度与预测深度的区别

Karim Benzeroual, L. Wilcox, Ali Kazimi, R. Allison
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引用次数: 3

摘要

制作立体3D (S3D)电影的主要关注点是在屏幕上展示时为观众提供有效和舒适的S3D体验。可以使用各种参数来控制屏幕上产生的深度。其中许多与照明相关,如照明建筑和技术。其他是光学或位置的,因此具有几何效应,包括相机轴间距离,相机收敛,镜头属性,观看距离和角度,屏幕/投影仪属性和观看者解剖(眼间距离)。仅从视差估计的深度就可以用简单的三角法精确地预测;然而,在复杂场景中,从视差中感知到的深度很难评估,而且很可能与基于几何的预测深度不同。这种差异是由知觉和认知因素介导的,包括图像、运动和双目深度线索的组合/冲突的解决。本文将回顾视差对深度的几何预测,并介绍评估感知S3D深度和场景内容复杂性影响的实验结果。
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On the distinction between perceived & predicted depth in S3D films
A primary concern when making stereoscopic 3D (S3D) movies is to promote an effective and comfortable S3D experience for the audience when displayed on the screen. The amount of depth produced on-screen can be controlled using a variety of parameters. Many of these are lighting related such as lighting architecture and technology. Others are optical or positional and thus have a geometrical effect including camera interaxial distance, camera convergence, lens properties, viewing distance and angle, screen/projector properties and viewer anatomy (interocular distance). The amount of estimated depth from disparity alone can be precisely predicted from simple trigonometry; however, perceived depth from disparity in complex scenes is difficult to evaluate and most likely different from the predicted depth based on geometry. This discrepancy is mediated by perceptual and cognitive factors, including resolution of the combination/conflict of pictorial, motion and binocular depth cues. This paper will review geometric predictions of depth from disparity and present the results of experiments which assess perceived S3D depth and the effect of the complexity of scene content.
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