{"title":"基于力学-动态-美学框架和以用户为中心的设计方法的solollearn应用中基于游戏化的在线协同学习功能设计","authors":"Gusti Ngurah Yama Adi Putra, K. Junus, H. Santoso","doi":"10.1109/ICACSIS56558.2022.9922961","DOIUrl":null,"url":null,"abstract":"The use of gamification in an e-learning system has been shown to have a positive impact on motivation and learning achievement. Online collaborative learning that utilizes a gamification system has the potential to increase student engagement in the collaboration process. Unfortunately, current research related to the relationship between gamification elements and the participation of online collaborative learning is still limited. This study aims to design a gamification-based online collaborative learning feature in SoloLearn. This study uses the Mechanics, Dynamics, Aesthetics framework to analyze elements in gamification and user-centered design method to create interface design. This research is guided by theoretical foundations such as the influence factors of student participation in online collaborative learning, aspects of a game, and the interface design principles of Shneiderman's Eight Golden Rules of Interface Design, to produce seven alternative designs. Evaluation of the design was carried out by applying contextual interviews. The results showed that all alternative designs were accepted by the respondents in terms of motivating and helping the learning process in the SoloLearn application. The online survey involving 61 respondents exhibits that the proposed application on SoloLearn is satisfactory. However, some improvements are suggested.","PeriodicalId":165728,"journal":{"name":"2022 International Conference on Advanced Computer Science and Information Systems (ICACSIS)","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Gamification-Based Online Collaborative Learning Feature Design on SoloLearn Application with Mechanics-Dynamics-Aesthetics Framework and User-Centered Design Method\",\"authors\":\"Gusti Ngurah Yama Adi Putra, K. Junus, H. Santoso\",\"doi\":\"10.1109/ICACSIS56558.2022.9922961\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The use of gamification in an e-learning system has been shown to have a positive impact on motivation and learning achievement. Online collaborative learning that utilizes a gamification system has the potential to increase student engagement in the collaboration process. Unfortunately, current research related to the relationship between gamification elements and the participation of online collaborative learning is still limited. This study aims to design a gamification-based online collaborative learning feature in SoloLearn. This study uses the Mechanics, Dynamics, Aesthetics framework to analyze elements in gamification and user-centered design method to create interface design. This research is guided by theoretical foundations such as the influence factors of student participation in online collaborative learning, aspects of a game, and the interface design principles of Shneiderman's Eight Golden Rules of Interface Design, to produce seven alternative designs. Evaluation of the design was carried out by applying contextual interviews. The results showed that all alternative designs were accepted by the respondents in terms of motivating and helping the learning process in the SoloLearn application. The online survey involving 61 respondents exhibits that the proposed application on SoloLearn is satisfactory. However, some improvements are suggested.\",\"PeriodicalId\":165728,\"journal\":{\"name\":\"2022 International Conference on Advanced Computer Science and Information Systems (ICACSIS)\",\"volume\":\"34 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 International Conference on Advanced Computer Science and Information Systems (ICACSIS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICACSIS56558.2022.9922961\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 International Conference on Advanced Computer Science and Information Systems (ICACSIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICACSIS56558.2022.9922961","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
摘要
在电子学习系统中使用游戏化已被证明对动机和学习成绩有积极的影响。利用游戏化系统的在线协作学习有可能提高学生在协作过程中的参与度。不幸的是,目前有关游戏化元素与在线协作学习参与之间关系的研究仍然有限。本研究旨在为solollearn设计一个基于游戏化的在线协作学习功能。本研究使用力学、动力学、美学框架来分析游戏化中的元素和以用户为中心的设计方法来创建界面设计。本研究以学生参与在线协作学习的影响因素、游戏的各个方面、Shneiderman’s Eight Golden Rules of interface design的界面设计原则等理论基础为指导,产生了七种可供选择的设计。通过应用上下文访谈对设计进行评估。结果表明,在solollearn应用程序的激励和帮助学习过程方面,所有备选设计都被受访者接受。这项涉及61名受访者的在线调查显示,solollearn提出的应用程序令人满意。然而,提出了一些改进建议。
Gamification-Based Online Collaborative Learning Feature Design on SoloLearn Application with Mechanics-Dynamics-Aesthetics Framework and User-Centered Design Method
The use of gamification in an e-learning system has been shown to have a positive impact on motivation and learning achievement. Online collaborative learning that utilizes a gamification system has the potential to increase student engagement in the collaboration process. Unfortunately, current research related to the relationship between gamification elements and the participation of online collaborative learning is still limited. This study aims to design a gamification-based online collaborative learning feature in SoloLearn. This study uses the Mechanics, Dynamics, Aesthetics framework to analyze elements in gamification and user-centered design method to create interface design. This research is guided by theoretical foundations such as the influence factors of student participation in online collaborative learning, aspects of a game, and the interface design principles of Shneiderman's Eight Golden Rules of Interface Design, to produce seven alternative designs. Evaluation of the design was carried out by applying contextual interviews. The results showed that all alternative designs were accepted by the respondents in terms of motivating and helping the learning process in the SoloLearn application. The online survey involving 61 respondents exhibits that the proposed application on SoloLearn is satisfactory. However, some improvements are suggested.