基于智能通信控制器的多处理器系统交互式并行绘制

B. Bäumle, P. Kohler, A. Gunzinger
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引用次数: 3

摘要

大多数数据并行呈现算法(在具有分布式内存的多进程系统上)花费大量时间组合(合并或组装)所有处理器的部分图像。本文展示了“智能通信控制器”(ICCs)如何帮助将巨大的通信开销和累积延迟减少到绝对最小。提出了三种“智能”通信方案:多维数据集的全自动再分配、深度合并和桶排序。我们展示了这些(和其他)“智能通信方案”可以通过合理的努力在硬件中实现,并且通信带宽得到最有效的利用。这为并行渲染和许多其他数据并行算法在我们的多处理器系统“MUSIC”上运行带来了良好的加速、良好的可扩展性和最大的可用性能。作为一个例子,我们提出了一个简单的对象并行渲染器在交互式帧速率下运行。
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Interactive parallel rendering on a multiprocessor system with intelligent communication controllers
Most data-parallel rendering algorithms (on multiprocessot systems with distributed memory) spend a substantial amount of time composing (merging or assembling) the partial images of all the processors. This paper shows how "intelligent communication controllers" (ICCs) help to reduce the immense communication overhead and accumulated latencies to an absolute minimum. Three examples of "intelligent" communication schemes are presented: the fully automatic redistribution of multi-dimensional data sets, depthmerge and bucket-sort. We show that these (and other) "intelligent communication schemes" can be implemented in hardware with a reasonable effort and that the communication bandwidth is used most efficiently. This results in a good speed-up, good scalability and the maximum utilizable performance for parallel rendering and many other data-parallel algorithms running on our multiprocessor system "MUSIC". As an example, we present a simple objectparallel renderer running at interactive frame rates.
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