{"title":"用于沉浸式图形可视化的球面布局和渲染方法","authors":"Oh-Hyun Kwon, C. Muelder, Kyungwon Lee, K. Ma","doi":"10.1109/PACIFICVIS.2015.7156357","DOIUrl":null,"url":null,"abstract":"While virtual reality has been researched in many ways for spatial and scientific visualizations, comparatively little has been explored for visualizations of more abstract kinds of data. In particular, stereoscopic and VR environments for graph visualization have only been applied as limited extensions to standard 2D techniques (e.g. using stereoscopy for highlighting). In this work, we explore a new, immersive approach for graph visualization, designed specifically for virtual reality environments.","PeriodicalId":177381,"journal":{"name":"2015 IEEE Pacific Visualization Symposium (PacificVis)","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-04-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"36","resultStr":"{\"title\":\"Spherical layout and rendering methods for immersive graph visualization\",\"authors\":\"Oh-Hyun Kwon, C. Muelder, Kyungwon Lee, K. Ma\",\"doi\":\"10.1109/PACIFICVIS.2015.7156357\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"While virtual reality has been researched in many ways for spatial and scientific visualizations, comparatively little has been explored for visualizations of more abstract kinds of data. In particular, stereoscopic and VR environments for graph visualization have only been applied as limited extensions to standard 2D techniques (e.g. using stereoscopy for highlighting). In this work, we explore a new, immersive approach for graph visualization, designed specifically for virtual reality environments.\",\"PeriodicalId\":177381,\"journal\":{\"name\":\"2015 IEEE Pacific Visualization Symposium (PacificVis)\",\"volume\":\"34 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-04-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"36\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 IEEE Pacific Visualization Symposium (PacificVis)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/PACIFICVIS.2015.7156357\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE Pacific Visualization Symposium (PacificVis)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PACIFICVIS.2015.7156357","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Spherical layout and rendering methods for immersive graph visualization
While virtual reality has been researched in many ways for spatial and scientific visualizations, comparatively little has been explored for visualizations of more abstract kinds of data. In particular, stereoscopic and VR environments for graph visualization have only been applied as limited extensions to standard 2D techniques (e.g. using stereoscopy for highlighting). In this work, we explore a new, immersive approach for graph visualization, designed specifically for virtual reality environments.