间接触摸操作与立体显示器的交互

A. Simeone
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引用次数: 13

摘要

三维交互研究探索了多点触控技术在三维立体显示中的应用。然而,感知不同深度(屏幕前面或后面)的3D物体的能力与在屏幕表面上表达输入的必要性相冲突。触摸屏幕会增加引起视线调节冲突的风险,这会导致失去立体感或引起不适。在这项工作中,我们提出了两项研究,评估了一种基于外部多点触摸设备间接触摸交互概念的新方法。我们将间接触摸技术与两种最先进的3D交互技术进行比较:DS3和三角光标。第一项研究对四自由度对接任务的直接和间接相互作用进行了定量和定性研究。第二部分是针对6自由度对接任务的后续实验。结果表明,间接触摸交互技术比这两种技术提供了更舒适的观看体验。它还表明,切换到间接触摸时没有缺点,因为它们在净操作时间方面的性能是相当的。
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Indirect touch manipulation for interaction with stereoscopic displays
Research on 3D interaction has explored the application of multi-touch technologies to 3D stereoscopic displays. However, the ability to perceive 3D objects at different depths (in front or behind the screen surface) conflicts with the necessity of expressing inputs on the screen surface. Touching the screen increases the risk of causing the vergence-accommodation conflict which can lead to the loss of the stereoscopic effect or cause discomfort. In this work, we present two studies evaluating a novel approach based on the concept of indirect touch interaction via an external multi-touch device. We compare indirect touch techniques to two state-of-the-art 3D interaction techniques: DS3 and the Triangle Cursor. The first study offers a quantitative and qualitative study of direct and indirect interaction on a 4 DOF docking task. The second presents a follow-up experiment focusing on a 6 DOF docking task. Results show that indirect touch interaction techniques provide a more comfortable viewing experience than both techniques. It also shows that there are no drawbacks when switching to indirect touch, as their performances in terms of net manipulation times are comparable.
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