像素复用:通过时间获得显示分辨率

James Shearer, Michael Ogawa, K. Ma, Toby Kohlenberg
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引用次数: 9

摘要

动画经常被用来直观地描述时变数据集的变化。对于这项任务,它是一个天然的合适人选。然而,显式动画很少用于静态数据。我们讨论了使用动画来克服在小型显示设备背景下信息可视化应用所面临的三个常见限制:对输出显示的约束、有限的交互可能性和高数据密度。我们提供了应用动画来克服四种常见可视化类型的限制的具体示例:地理空间数据、树图、并行坐标显示和大图形。不像以前的工作检查动画在视图变化期间保持用户方向或显示数据变量,我们讨论动画用于复用可用屏幕空间的实用程序。在受限显示的背景下,我们展示了它能够有效地获得屏幕分辨率,快速发现趋势,帮助找到意外的数据模式,并减少视觉混乱。
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Pixelplexing: Gaining Display Resolution Through Time
Animation is frequently utilized to visually depict change in time- varying data sets. For this task, it is a natural fit. Yet explicit animation is rarely employed for static data. We discuss the use of animation to overcome three common limitations faced by information visualization applications in the context of small-display devices: constraints on the output display, limited interaction possibilities, and high data density. We provide concrete examples of applying animation to combat such limitations for four common visualization types: geospatial data, treemaps, parallel coordinate displays, and large graphs. Unlike previous work which examines animation for maintaining user orientation during view changes or for displaying data variables, we discuss animation's utility for multiplexing available screen space. In the context of constrained displays, we demonstrate its ability to effectively gain screen resolution, to quickly uncover trends, to help find unexpected data patterns, and to reduce visual clutter.
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