{"title":"基于游戏引擎的网络仿真中的快速移动模型原型","authors":"Xun Luo, Na Yu","doi":"10.1109/ICVRV.2013.31","DOIUrl":null,"url":null,"abstract":"Mobility modeling is an important aspect of network simulation. At the same time, there are currently no efficient approaches for this task. We propose a fast prototyping solution of mobility models for network simulation. Our implementation consists of three parts: the steps to build macro and micro mobility models using game engine, a middle ware to integrate mobility modeling application with network simulators, and two experimental mobility models using Point of Interests. Both qualitative feedback and quantitative evaluation results show effectiveness and efficiency of our solution.","PeriodicalId":179465,"journal":{"name":"2013 International Conference on Virtual Reality and Visualization","volume":"03 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-09-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Fast Mobility Model Prototyping in Network Simulations Using Game Engine\",\"authors\":\"Xun Luo, Na Yu\",\"doi\":\"10.1109/ICVRV.2013.31\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Mobility modeling is an important aspect of network simulation. At the same time, there are currently no efficient approaches for this task. We propose a fast prototyping solution of mobility models for network simulation. Our implementation consists of three parts: the steps to build macro and micro mobility models using game engine, a middle ware to integrate mobility modeling application with network simulators, and two experimental mobility models using Point of Interests. Both qualitative feedback and quantitative evaluation results show effectiveness and efficiency of our solution.\",\"PeriodicalId\":179465,\"journal\":{\"name\":\"2013 International Conference on Virtual Reality and Visualization\",\"volume\":\"03 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-09-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 International Conference on Virtual Reality and Visualization\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICVRV.2013.31\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 International Conference on Virtual Reality and Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICVRV.2013.31","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Fast Mobility Model Prototyping in Network Simulations Using Game Engine
Mobility modeling is an important aspect of network simulation. At the same time, there are currently no efficient approaches for this task. We propose a fast prototyping solution of mobility models for network simulation. Our implementation consists of three parts: the steps to build macro and micro mobility models using game engine, a middle ware to integrate mobility modeling application with network simulators, and two experimental mobility models using Point of Interests. Both qualitative feedback and quantitative evaluation results show effectiveness and efficiency of our solution.