{"title":"一个创新的增强现实教育框架与游戏化,以协助智障儿童的学习过程","authors":"Rogerio Colpani, M. Homem","doi":"10.1109/IISA.2015.7387964","DOIUrl":null,"url":null,"abstract":"Currently, several studies are making use of multimedia systems, and Virtual Reality (VR) technology has been applied to people with special needs. However, its main limitations are the need for qualified human resources and the high costs. On the other hand, Augmented Reality (AR) technology has been increasing and it has become more and more popular because of its specificities. However, most studies involving these technologies are focused on the treatment of people with motor disabilities. Thus, this paper presents a proposal of an AR framework with gamification to assist the learning process of children with intellectual disabilities in general. Finally, the study will present some ways on how teachers might work some concepts and cognitive skills on children with intellectual disabilities with the aid of the framework.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"93 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"30","resultStr":"{\"title\":\"An innovative augmented reality educational framework with gamification to assist the learning process of children with intellectual disabilities\",\"authors\":\"Rogerio Colpani, M. Homem\",\"doi\":\"10.1109/IISA.2015.7387964\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Currently, several studies are making use of multimedia systems, and Virtual Reality (VR) technology has been applied to people with special needs. However, its main limitations are the need for qualified human resources and the high costs. On the other hand, Augmented Reality (AR) technology has been increasing and it has become more and more popular because of its specificities. However, most studies involving these technologies are focused on the treatment of people with motor disabilities. Thus, this paper presents a proposal of an AR framework with gamification to assist the learning process of children with intellectual disabilities in general. Finally, the study will present some ways on how teachers might work some concepts and cognitive skills on children with intellectual disabilities with the aid of the framework.\",\"PeriodicalId\":433872,\"journal\":{\"name\":\"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)\",\"volume\":\"93 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-07-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"30\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IISA.2015.7387964\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IISA.2015.7387964","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An innovative augmented reality educational framework with gamification to assist the learning process of children with intellectual disabilities
Currently, several studies are making use of multimedia systems, and Virtual Reality (VR) technology has been applied to people with special needs. However, its main limitations are the need for qualified human resources and the high costs. On the other hand, Augmented Reality (AR) technology has been increasing and it has become more and more popular because of its specificities. However, most studies involving these technologies are focused on the treatment of people with motor disabilities. Thus, this paper presents a proposal of an AR framework with gamification to assist the learning process of children with intellectual disabilities in general. Finally, the study will present some ways on how teachers might work some concepts and cognitive skills on children with intellectual disabilities with the aid of the framework.