{"title":"TapBeats:易上手的手机休闲游戏","authors":"Joy Kim, J. Ricaurte","doi":"10.1145/2049536.2049609","DOIUrl":null,"url":null,"abstract":"Conventional video games today rely on visual cues to drive user interaction, and as a result, there are few games for blind and low-vision people. To address this gap, we created an accessible and mobile casual game for Android called TapBeats, a musical rhythm game based on audio cues. In addition, we developed a gesture system that utilizes text-to-speech and haptic feedback to allow blind and low-vision users to interact with the game's menu screens using a mobile phone touchscreen. A graphical user interface is also included to encourage sighted users to play as well. Through this game, we aimed to explore how both blind and sighted users can share a common game experience.","PeriodicalId":351090,"journal":{"name":"The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"25","resultStr":"{\"title\":\"TapBeats: accessible and mobile casual gaming\",\"authors\":\"Joy Kim, J. Ricaurte\",\"doi\":\"10.1145/2049536.2049609\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Conventional video games today rely on visual cues to drive user interaction, and as a result, there are few games for blind and low-vision people. To address this gap, we created an accessible and mobile casual game for Android called TapBeats, a musical rhythm game based on audio cues. In addition, we developed a gesture system that utilizes text-to-speech and haptic feedback to allow blind and low-vision users to interact with the game's menu screens using a mobile phone touchscreen. A graphical user interface is also included to encourage sighted users to play as well. Through this game, we aimed to explore how both blind and sighted users can share a common game experience.\",\"PeriodicalId\":351090,\"journal\":{\"name\":\"The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-10-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"25\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2049536.2049609\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2049536.2049609","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Conventional video games today rely on visual cues to drive user interaction, and as a result, there are few games for blind and low-vision people. To address this gap, we created an accessible and mobile casual game for Android called TapBeats, a musical rhythm game based on audio cues. In addition, we developed a gesture system that utilizes text-to-speech and haptic feedback to allow blind and low-vision users to interact with the game's menu screens using a mobile phone touchscreen. A graphical user interface is also included to encourage sighted users to play as well. Through this game, we aimed to explore how both blind and sighted users can share a common game experience.