TapBeats:易上手的手机休闲游戏

Joy Kim, J. Ricaurte
{"title":"TapBeats:易上手的手机休闲游戏","authors":"Joy Kim, J. Ricaurte","doi":"10.1145/2049536.2049609","DOIUrl":null,"url":null,"abstract":"Conventional video games today rely on visual cues to drive user interaction, and as a result, there are few games for blind and low-vision people. To address this gap, we created an accessible and mobile casual game for Android called TapBeats, a musical rhythm game based on audio cues. In addition, we developed a gesture system that utilizes text-to-speech and haptic feedback to allow blind and low-vision users to interact with the game's menu screens using a mobile phone touchscreen. A graphical user interface is also included to encourage sighted users to play as well. Through this game, we aimed to explore how both blind and sighted users can share a common game experience.","PeriodicalId":351090,"journal":{"name":"The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"25","resultStr":"{\"title\":\"TapBeats: accessible and mobile casual gaming\",\"authors\":\"Joy Kim, J. Ricaurte\",\"doi\":\"10.1145/2049536.2049609\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Conventional video games today rely on visual cues to drive user interaction, and as a result, there are few games for blind and low-vision people. To address this gap, we created an accessible and mobile casual game for Android called TapBeats, a musical rhythm game based on audio cues. In addition, we developed a gesture system that utilizes text-to-speech and haptic feedback to allow blind and low-vision users to interact with the game's menu screens using a mobile phone touchscreen. A graphical user interface is also included to encourage sighted users to play as well. Through this game, we aimed to explore how both blind and sighted users can share a common game experience.\",\"PeriodicalId\":351090,\"journal\":{\"name\":\"The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-10-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"25\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2049536.2049609\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2049536.2049609","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 25

摘要

今天的传统电子游戏依赖于视觉线索来推动用户互动,因此,很少有针对盲人和低视力人群的游戏。为了解决这一问题,我们针对Android平台创造了一款易于上手的手机休闲游戏《TapBeats》,这是一款基于音频线索的音乐节奏游戏。此外,我们还开发了一个手势系统,利用文本到语音和触觉反馈,让盲人和低视力用户使用手机触摸屏与游戏的菜单屏幕进行交互。还包括一个图形用户界面,以鼓励视力良好的用户玩。通过这款游戏,我们旨在探索盲人和正常人如何共享共同的游戏体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
TapBeats: accessible and mobile casual gaming
Conventional video games today rely on visual cues to drive user interaction, and as a result, there are few games for blind and low-vision people. To address this gap, we created an accessible and mobile casual game for Android called TapBeats, a musical rhythm game based on audio cues. In addition, we developed a gesture system that utilizes text-to-speech and haptic feedback to allow blind and low-vision users to interact with the game's menu screens using a mobile phone touchscreen. A graphical user interface is also included to encourage sighted users to play as well. Through this game, we aimed to explore how both blind and sighted users can share a common game experience.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Evaluating information support system for visually impaired people with mobile touch screens and vibration Improving public transit accessibility for blind riders: a train station navigation assistant Peer interviews: an adapted methodology for contextual understanding in user-centred design ACES: aphasia emulation, realism, and the turing test Enhancing social connections through automatically-generated online social network messages
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1