集群并行图形架构的全局分层Z空间算法

A. Santilli, Ewa Huebner
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引用次数: 0

摘要

在本文中,我们提出了一种新的全局分层z空间排序算法,用于集群并行图形架构,改进了迄今为止用于高性能超级图形的算法。新算法绕过了基于最后排序的并行化范式的限制,并解决了一些已知的z空间并行化低效问题。该算法实现为全局分层z系统,允许gpu执行高频全局帧内z剔除和分布式最终帧z确定。新算法允许完全一对一的进程- gpu耦合与最小的进程间和gpu间通信。这可以实现最大的输入带宽,最大的GPU利用率水平,接近最佳负载平衡,并在扩展到更大的配置时提高效率。
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A global hierarchical Z space algorithm for cluster parallel graphics architectures
In this paper we present a new global hierarchical Z-space sort-last algorithm for cluster parallel graphics architectures that improves upon algorithms used so far for high performance super-graphics. The new algorithm bypasses limitations of sort-last tile based parallelization paradigms, and solves some known Z-space parallelization inefficiencies. The algorithm is implemented as a global hierarchical-Z system which allows GPUs to perform high frequency global intra-frame Z-culling and distributed final frame Z-determination. The new algorithm allows for full one-to-one process-GPU coupling with minimal inter-process and inter-GPU communications. This enables maximal input bandwidth, maximum GPU utilization levels, near optimal load balances and improved efficiency when scaled to larger configurations.
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