{"title":"虚拟和混合现实环境的自适应场景同步","authors":"Felix G. Hamza-Lup, J. Rolland","doi":"10.1109/VR.2004.9","DOIUrl":null,"url":null,"abstract":"Technological advances in virtual environments facilitate the creation of distributed collaborative environments, in which the distribution of three-dimensional content at remote locations allows efficient and effective communication of ideas. One of the challenges in distributed shared environments is maintaining a consistent view of the shared information, in the presence of inevitable network delays and variable bandwidth. A consistent view in a shared 3D scene may significantly increase the sense of presence among participants and improve their interactivity. This paper introduces an adaptive scene synchronization algorithm and a framework for integration of the algorithm in a distributed real-time virtual environment. In spite of significant network delays, results show that objects can be synchronous in their viewpoint at multiple remotely located sites. Furthermore residual asynchronicity is quantified as a function of network delays and scalability.","PeriodicalId":375222,"journal":{"name":"IEEE Virtual Reality 2004","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"Adaptive scene synchronization for virtual and mixed reality environments\",\"authors\":\"Felix G. Hamza-Lup, J. Rolland\",\"doi\":\"10.1109/VR.2004.9\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Technological advances in virtual environments facilitate the creation of distributed collaborative environments, in which the distribution of three-dimensional content at remote locations allows efficient and effective communication of ideas. One of the challenges in distributed shared environments is maintaining a consistent view of the shared information, in the presence of inevitable network delays and variable bandwidth. A consistent view in a shared 3D scene may significantly increase the sense of presence among participants and improve their interactivity. This paper introduces an adaptive scene synchronization algorithm and a framework for integration of the algorithm in a distributed real-time virtual environment. In spite of significant network delays, results show that objects can be synchronous in their viewpoint at multiple remotely located sites. Furthermore residual asynchronicity is quantified as a function of network delays and scalability.\",\"PeriodicalId\":375222,\"journal\":{\"name\":\"IEEE Virtual Reality 2004\",\"volume\":\"48 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-03-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Virtual Reality 2004\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.2004.9\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Virtual Reality 2004","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2004.9","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Adaptive scene synchronization for virtual and mixed reality environments
Technological advances in virtual environments facilitate the creation of distributed collaborative environments, in which the distribution of three-dimensional content at remote locations allows efficient and effective communication of ideas. One of the challenges in distributed shared environments is maintaining a consistent view of the shared information, in the presence of inevitable network delays and variable bandwidth. A consistent view in a shared 3D scene may significantly increase the sense of presence among participants and improve their interactivity. This paper introduces an adaptive scene synchronization algorithm and a framework for integration of the algorithm in a distributed real-time virtual environment. In spite of significant network delays, results show that objects can be synchronous in their viewpoint at multiple remotely located sites. Furthermore residual asynchronicity is quantified as a function of network delays and scalability.