基于数字游戏的会计入门课程学习:教学游戏的设计与开发

Hadise Hajimoradkhani, S. Mashayekh, Rouhollah Khodabandelou
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引用次数: 0

摘要

本研究旨在开发并评估一款数位教学游戏应用程式,以帮助学生在会计导论课程中学习会计原则的基本概念。游戏是使用Unity引擎和Griss教学设计模型设计的。基于该模型,将游戏特征嵌入到教育内容中。游戏被上传到本地Android平台。这项研究是在2019年夏季学期进行的。研究设计采用准实验设计,设对照组和试验组。研究结果表明,开发的游戏对学生的学习成绩和学习动机有积极的影响。与传统的以教师为导向的学习方法相比,积极的学习方法产生更积极的结果,这一结果也与这一概念相一致。
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Digital Game-Based Learning in an Introductory Accounting Course: Design and Development of an Instructional Game
This study aimed to develop and evaluate a digital instructional game application for learning the basic concepts of the accounting principles in an introductory accounting course. The game was designed using the Unity engine and Griss instructional design model. Based on the model, game characteristics were embedded in educational content. The game was uploaded to a local Android platform. The study was carried out in the 2019 summer semester. A quasi-experimental design with a control group and an experimental group was employed as a research design. The findings showed that the developed game has a positive impact on students' academic performance and motivation. The results were also consistent with the notion that active learning methods yield more positive outcomes compared to traditional teacher-oriented methods.
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