学生如何看待手机化学游戏?:开发移动学习游戏在化学教育中的意义

Manuel Bautista Garcia, Rodell C. Barrientos
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摘要

与其他科学领域相比,数字游戏对化学教育的影响受到的关注较少。这一研究差距导致人们对如何有效设计手机化学游戏(MCG)区别于非科学手机学习游戏(MLG)的理解有限。本研究旨在探讨学生对MCG的态度,并采用混合方法的研究设计收集他们对游戏组件的意见。来自城市大学的698名学生根据专业分为理工、化学、教育等,参与了此次调查,提供了不同的视角。结果显示,MLG和MCG在游戏体验上存在显著差异,尤其是在能力和相关性方面。学生的教育背景显著影响他们的信心和休闲水平。值得关注的是,学生对MCG表现出消极的态度。本研究为游戏开发者开发MCG提供了指导,为化学教师在化学教育背景下选择合适的MLG提供了框架。
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What Do Students Think of Mobile Chemistry Games?: Implications for Developing Mobile Learning Games in Chemistry Education
The impact of digital games on chemistry education has received less attention compared to other scientific fields. This research gap resulted in a limited understanding of how to effectively design mobile chemistry games (MCG) distinct from non-science mobile learning games (MLG). This study aims to explore students' attitudes toward MCG and gather their opinions on the game components using a mixed-methods research design. A total of 698 students from urban universities, categorized into technology, chemistry, and education cohorts based on their academic majors, participated to provide diverse perspectives. The results revealed significant disparities in gameplay experience, particularly in competence and relatedness, between MLG and MCG. Students' educational background significantly influenced their confidence and leisure levels. Concerningly, students exhibited a negative attitude towards MCG. The study provides game developers with a guideline for developing MCG and offers chemistry teachers a framework for selecting appropriate MLG in the context of chemistry education.
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