不断发展的新生工程课程:DualShock4游戏控制器的案例:在入门问题解决课程中增加实验练习的参与度

Julie A. Rursch, Paul Pfister, A. Luse, Tyler Tran
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引用次数: 1

摘要

如今,大学里出现了“后千禧一代”报名学习大一工程课程的现象。这些以结果为导向的学生如果能看到所培养的技能可以在课堂外使用,就会参与课程主题。为此,作者将当代游戏控制器PlayStation4 DualShock4 (DS4)替换为带有传感器的微控制器(Arduino Esplora),该微控制器用于新生实验室练习,以增强与“真实世界”的连接,并增加与课程概念的参与。作者利用中西部一所大型大学连续两个秋季学期的实验成绩,发现用DS4代替Esplora对整个学期的总分有显著的积极影响,对正式的实验报告也有显著的积极影响。
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The Constantly Evolving Freshman Engineering Course: The Case of the DualShock4 Game Controller to Increase Engagement with Laboratory Exercises for an Introductory Problem Solving Course
Universities are now seeing the post-Millennial generation enrolling in freshman engineering courses. These outcome-oriented students engage with the course topics if they can see how the skills being developed can be used outside the classroom. To this end, the authors substituted a contemporary game controller, a PlayStation4 DualShock4 (DS4), for a microcontroller with sensors (Arduino Esplora) that was used in the freshman laboratory exercises to enhance the connection to the “real world” and increase engagement with the course concepts. Using laboratory scores from two consecutive fall semesters at a large, Midwestern university, the authors found the substitution of the DS4 for the Esplora had a significant positive effect on the total scores for the entire semester, as well as positive significant effect on the formalized lab reports.
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