Julie A. Rursch, Paul Pfister, A. Luse, Tyler Tran
{"title":"不断发展的新生工程课程:DualShock4游戏控制器的案例:在入门问题解决课程中增加实验练习的参与度","authors":"Julie A. Rursch, Paul Pfister, A. Luse, Tyler Tran","doi":"10.1109/FIE.2018.8659235","DOIUrl":null,"url":null,"abstract":"Universities are now seeing the post-Millennial generation enrolling in freshman engineering courses. These outcome-oriented students engage with the course topics if they can see how the skills being developed can be used outside the classroom. To this end, the authors substituted a contemporary game controller, a PlayStation4 DualShock4 (DS4), for a microcontroller with sensors (Arduino Esplora) that was used in the freshman laboratory exercises to enhance the connection to the “real world” and increase engagement with the course concepts. Using laboratory scores from two consecutive fall semesters at a large, Midwestern university, the authors found the substitution of the DS4 for the Esplora had a significant positive effect on the total scores for the entire semester, as well as positive significant effect on the formalized lab reports.","PeriodicalId":354904,"journal":{"name":"2018 IEEE Frontiers in Education Conference (FIE)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"The Constantly Evolving Freshman Engineering Course: The Case of the DualShock4 Game Controller to Increase Engagement with Laboratory Exercises for an Introductory Problem Solving Course\",\"authors\":\"Julie A. Rursch, Paul Pfister, A. Luse, Tyler Tran\",\"doi\":\"10.1109/FIE.2018.8659235\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Universities are now seeing the post-Millennial generation enrolling in freshman engineering courses. These outcome-oriented students engage with the course topics if they can see how the skills being developed can be used outside the classroom. To this end, the authors substituted a contemporary game controller, a PlayStation4 DualShock4 (DS4), for a microcontroller with sensors (Arduino Esplora) that was used in the freshman laboratory exercises to enhance the connection to the “real world” and increase engagement with the course concepts. Using laboratory scores from two consecutive fall semesters at a large, Midwestern university, the authors found the substitution of the DS4 for the Esplora had a significant positive effect on the total scores for the entire semester, as well as positive significant effect on the formalized lab reports.\",\"PeriodicalId\":354904,\"journal\":{\"name\":\"2018 IEEE Frontiers in Education Conference (FIE)\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 IEEE Frontiers in Education Conference (FIE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/FIE.2018.8659235\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE Frontiers in Education Conference (FIE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/FIE.2018.8659235","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Constantly Evolving Freshman Engineering Course: The Case of the DualShock4 Game Controller to Increase Engagement with Laboratory Exercises for an Introductory Problem Solving Course
Universities are now seeing the post-Millennial generation enrolling in freshman engineering courses. These outcome-oriented students engage with the course topics if they can see how the skills being developed can be used outside the classroom. To this end, the authors substituted a contemporary game controller, a PlayStation4 DualShock4 (DS4), for a microcontroller with sensors (Arduino Esplora) that was used in the freshman laboratory exercises to enhance the connection to the “real world” and increase engagement with the course concepts. Using laboratory scores from two consecutive fall semesters at a large, Midwestern university, the authors found the substitution of the DS4 for the Esplora had a significant positive effect on the total scores for the entire semester, as well as positive significant effect on the formalized lab reports.