一种基于多分辨率半边缘的全局自适应无缝模型

S. Hou, Xuesheng Zhao, Haiqian Hou, Yaqin Guan
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引用次数: 0

摘要

基于四叉树的经典数据结构,在自适应细分的情况下,在全局地形网格中产生拓扑裂缝。本文提出了一种新的拓扑结构——多分辨率半边,用于全球地形的多分辨率网格编码,该结构在自适应细分网格时不会产生拓扑裂缝。主要内容如下:首先,将多分辨率半边理论引入到球面菱形网格(SDG)中,提出了存储、编码和坐标变换等方法;然后,设计并实现了SDG自适应无缝算法。最后,利用c++语言和DirectX工具,开发了基于全球地形数据GTOPO30的实验系统。结果表明,基于多分辨率半边的自适应无缝模型可以实现全球地形的自适应无缝模型。与受限四叉树相比,基于多分辨率半边缘结构的简化结果更有效,更完整地反映了地形起伏。
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An adaptive seamless model of the global based on multi-resolution half-edges
Based on the classic data structure of quad-tree, topological cracks are created in the global terrain mesh in the adaptive subdivision case. A new topological structure called multi-resolution half-edges is applied for encoding multi-resolution mesh of the global terrain in this paper, which does not create topological cracks when subdividing the mesh adaptively. The main contents are as follows; Firstly, the theory of multi-resolution half-edges is introduced into the Spherical Diamond Grid (SDG), and some methods are put forward, including storage, encoding and coordinate transformation. Then, the adaptive seamless algorithm of SDG is designed and achieved. Finally, by using C++ language and DirectX tools, an experimental system is developed with the global terrain data, GTOPO30. The results show that the adaptive seamless model of the global terrain can be realized based on multi-resolution half-edges. Compared with restricted quad-tree, the simplified result based on multi-resolution half-edges structure is more efficient and complete in accordance with the terrain relief.
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