游戏化:在电子银行软件开发中使用用户讨论组

L. Rodrigues, C. Costa, Abílio Oliveira
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引用次数: 2

摘要

新软件游戏的开发强调和重视用户讨论组在开发阶段所起的作用;他们有时被要求参与测试,他们对改进整个软件的变化做出了贡献。一些更具体的方法包括讨论小组,以激发新想法的出现,并评估游戏化概念。根据这种方法,我们鼓励使用Mutual Funds和warrant的电子银行两个游戏化软件项目的网页设计师构建游戏化商业软件的第一个可玩版本。在对一组用户进行现场介绍后,在一份包含六个问题的开放式问卷中征求他们的意见,使他们能够不受限制地确定需求、修改和意见。该方法已经确定了广泛的游戏特征和网页设计变化,正如企业和客户所期望的那样。综上所述,讨论组和开放式问卷的使用是项目团队在采用软件游戏化时检查预览感知和客户接受度的有效方法。在这项研究中,我们确定了用户的感知,在一个图表中恢复了“电子商务游戏中最相关的因素”。我们的实际贡献是为使用这种方法的网页设计师和项目经理,他们可以检查他们的软件是否会得到很好的采用。
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Gamification: the using of user discussion groups in the software development in e-banking
The development of the new software game gave emphasis and importance to the role played by the user discussion group during the development phase; they were sometimes called upon to participate in testing and they contributed to changes that improved the overall software's. Some more concrete methods include discussion groups to stimulate the emergence of new ideas and evaluate the gamification concepts. According to this approach, the web designers of two gamification software projects in e-banking using Mutual Funds and Warrants were encouraged to build the first playable version of the gamified business software. After a live introduction to a group of users, it was requested their opinion in an open questionnaire with six questions, permitting them to identify without restrictions the needs, modifications and opinions. The method has identified a wide range of games characteristics and web design changes, as was expected by both business and customers. In conclusion, the use of the discussion group and open questionnaires were effective methods for the project team, to check preview the perceptions and customer acceptance in adopting the software gamified. In this study, we identified the users' perceptions, resumed in a diagram "the most relevant factors in an e-business game". Our practical contribution is for the web designers and project managers who with this methodology, may check if their software will have good adoption.
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