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Adoption of cloud computing systems 采用云计算系统
Pub Date : 2014-05-16 DOI: 10.1145/2618168.2618188
Pedro Pinheiro, M. Aparicio, C. Costa
The purpose of this paper is to verify the factors that influence acceptance it in the context of cloud computing systems adoption. This study presents the theoretical factors, which influence the acceptance of new information systems. The first part contains a literature review on Cloud Computing. We describe the Technology Acceptance Model, applied with research hypothesis for an empirical study. The paper presents an empirical study conducted in a user dimension. Many users, professional and personal answered to a questionnaire from various fields. In this study, we concluded that perceived usefulness has a positive impact in the intention of using cloud computer systems, among other conclusions.
本文的目的是验证在云计算系统采用的背景下影响其接受度的因素。本研究提出了影响新资讯系统接受度的理论因素。第一部分是关于云计算的文献综述。本文描述了技术接受模型,并结合研究假设进行了实证研究。本文从用户维度进行了实证研究。许多专业和个人用户回答了来自各个领域的调查问卷。在本研究中,我们得出结论,感知有用性对使用云计算机系统的意图具有积极影响,以及其他结论。
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引用次数: 26
MOOC's business models: turning black swans into gray swans MOOC的商业模式:把黑天鹅变成灰天鹅
Pub Date : 2014-05-16 DOI: 10.1145/2618168.2618175
M. Aparicio, F. Bação, T. Oliveira
Massive open online courses (MOOCs) are black swans. A black swan is an unexpected event that emerges from reality and alters the reality itself. MOOCs have affected supply and demand in higher education. MOOCs distribute knowledge, classes on many areas of expertise for free. Millions of users, from all over the world are enrolling MOOCs courses. Universities are sharing resources and knowledge in the Internet no matter who or why. This paradigm shift has an impact on people's life. So, how can universities survive if they are giving knowledge for free? This paper presents a literature review on MOOCs. We also modulate this reality to minimize the jeopardy and maximize the good opportunities that MOOCs bring.
大规模在线开放课程(mooc)是黑天鹅。黑天鹅是指从现实中出现并改变现实本身的意外事件。mooc已经影响了高等教育的供求关系。mooc免费提供许多专业领域的知识和课程。来自世界各地的数百万用户正在注册mooc课程。大学在互联网上共享资源和知识,无论谁或为什么。这种模式的转变对人们的生活产生了影响。那么,如果大学免费提供知识,它们如何生存呢?本文对mooc进行了文献综述。我们也调整了这种现实,将mooc带来的危险最小化,将好的机会最大化。
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引用次数: 17
20 years of technical writing at altitude software 在高空软件公司做了20年的技术写作
Pub Date : 2014-05-16 DOI: 10.1145/2618168.2618197
J. Baptista
Presentations by local technical writers have shown a surprising diversity of writing and content governance scenarios on mature software companies. Mature companies have unique business problems that require unique technical and human solutions. On Altitude Software, writers struggle to control the complexity created by the organic growth of a mature software suite. As a response, feature-based documentation was rewritten in 2003 as task-based documentation, and is being rewritten again since 2010 into custom topic patterns. Over time, Altitude Software learned to hire and train highly technical writers. Technical writers in Altitude Software became professional learners that must learn specific writing techniques, become experts in the product, and approach the background expertise of specific user audiences.
本地技术作者的演讲展示了成熟软件公司的写作和内容治理场景的惊人多样性。成熟的公司有独特的业务问题,需要独特的技术和人力解决方案。在Altitude Software上,作者努力控制由成熟软件套件的有机增长所产生的复杂性。作为回应,基于特性的文档在2003年被重写为基于任务的文档,并且自2010年以来再次被重写为自定义主题模式。随着时间的推移,高原软件学会了雇佣和培训高技术作家。Altitude Software的技术写手成为了专业的学习者,他们必须学习特定的写作技巧,成为产品方面的专家,并接近特定用户受众的背景专业知识。
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引用次数: 0
Understanding students' mobility habits towards the implementation of an adaptive ubiquitous platform 了解学生的移动习惯,实现自适应的泛在平台
Pub Date : 2014-05-16 DOI: 10.1145/2618168.2618179
J. Casal, Maria Guillermina Cledou
Adapting technological environments to users is a concern since Mark Weiser launched the concept of ubiquitous computing and, in order to do that, is necessary to understand users' characteristics. In this context, the purpose of this paper is to present a study about students' mobility habits within a university campus, having the intention of getting insights towards the best place to set an interactive public display and of predicting the main characteristics of the audience that will be present on that spot in forthcoming periods. Thus, the envisioned results of this work will allow the adaptation of the contents exhibited on the device to the audience. To perform the study, a set of logs of accesses to the university's Wi-Fi was used, data mining techniques were implemented and forecasting models were built, using the line of work suggested by the CRISP-DM methodology. As result, students profile were built based on past wireless accesses and on their scholar schedules, and three time series models were used (Holt-Winters, Seasonal Naive and Simple Exponential Smoothing) to predict the presence of students on the envisioned spot in future periods.
自Mark Weiser提出普适计算(ubiquitous computing)的概念以来,让技术环境适应用户是一个值得关注的问题,为了做到这一点,有必要了解用户的特征。在这种情况下,本文的目的是提出一项关于大学校园内学生流动习惯的研究,旨在深入了解设置互动公共展示的最佳场所,并预测观众的主要特征,这些特征将在即将到来的时期出现在该地点。因此,这项工作的设想结果将允许对设备上展示的内容进行改编。为了进行这项研究,使用了一组访问大学Wi-Fi的日志,实施了数据挖掘技术,并使用CRISP-DM方法建议的工作线建立了预测模型。因此,根据学生过去的无线访问和他们的学习计划建立学生档案,并使用三个时间序列模型(Holt-Winters,季节性天真和简单指数平滑)来预测学生在未来一段时间内在设想地点的存在。
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引用次数: 0
Overview of Facebook scalable architecture Facebook可扩展架构概述
Pub Date : 2014-05-16 DOI: 10.1145/2618168.2618198
Hugo Barrigas, Daniel Barrigas, M. Barata, P. Furtado, Jorge Bernardino
Scalability is essential for web applications with massive numbers of users. The high growth rates observed in web based systems having hundreds of thousands of users accessing it continuously led to major response time problems for users who are trying to receive information at the same time. As more and more users access a web site, one needs to know how the performance varies. The main challenge Facebook engineer's face, despite receiving billions of users on a daily basis, is keeping the website online and functional. The current architecture of Facebook is very large and consists of many technologies and thousands of servers. In this paper Facebook's architecture and how it handles scalability issues is going to be described, helping to have a better understanding of how Facebook actually works.
可伸缩性对于拥有大量用户的web应用程序是必不可少的。在具有数十万用户持续访问的基于web的系统中观察到的高增长率导致试图同时接收信息的用户出现主要的响应时间问题。随着越来越多的用户访问一个网站,人们需要知道性能是如何变化的。尽管每天都有数十亿用户,但Facebook工程师面临的主要挑战是保持网站的在线和正常运行。Facebook目前的架构非常庞大,由许多技术和数千台服务器组成。在这篇文章中,我们将描述Facebook的架构以及它是如何处理可扩展性问题的,这有助于更好地理解Facebook是如何工作的。
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引用次数: 5
Suitability of diagrams for IT user learning 图对IT用户学习的适用性
Pub Date : 2014-05-16 DOI: 10.1145/2618168.2618177
J. Kaasbøll
Training and user documentation aim at people being able to use IT when returning from training. Such transfer is in general difficult to achieve. Based on a model of IT use learning, two types of diagrams in documentation were compared in a field study; instructions showing the sequence of how to carry out an operation by means of screen shots and structural models showing data structures without user interface elements. Instructions were in general favoured. Even if the instructions only to a small extent were presented with projector during training, the trainees stated that they learnt a lot from these presentations. The learning outcome might have been the existence of an operation and where in the software to locate it. While primarily intended as help for understanding data structures, the trainees also used structural models as guides for carrying out operations. Instructions in particular, but also structural models were utilised by the trainees after the training sessions, hence helping transfer. Trainers should include both types of models in courses.
培训和用户文档的目的是让人们在培训结束后能够使用IT。这种转移通常很难实现。基于IT使用学习模型,对文档中的两种类型的图表进行了实地研究比较;通过屏幕截图和结构模型显示如何执行操作的顺序的说明,这些模型显示了没有用户界面元素的数据结构。一般来说,指令是受欢迎的。即使在培训过程中只有一小部分指令是用投影仪展示的,学员们也表示他们从这些演示中学到了很多。学习结果可能是操作的存在以及在软件中定位它的位置。虽然主要是为了帮助理解数据结构,但受训者也使用结构模型作为执行操作的指南。训练结束后,受训者特别使用了指令,但也使用了结构模型,因此有助于转移。培训师应该在课程中包括这两种类型的模型。
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引用次数: 1
Gamification: the using of user discussion groups in the software development in e-banking 游戏化:在电子银行软件开发中使用用户讨论组
Pub Date : 2014-05-16 DOI: 10.1145/2618168.2618173
L. Rodrigues, C. Costa, Abílio Oliveira
The development of the new software game gave emphasis and importance to the role played by the user discussion group during the development phase; they were sometimes called upon to participate in testing and they contributed to changes that improved the overall software's. Some more concrete methods include discussion groups to stimulate the emergence of new ideas and evaluate the gamification concepts. According to this approach, the web designers of two gamification software projects in e-banking using Mutual Funds and Warrants were encouraged to build the first playable version of the gamified business software. After a live introduction to a group of users, it was requested their opinion in an open questionnaire with six questions, permitting them to identify without restrictions the needs, modifications and opinions. The method has identified a wide range of games characteristics and web design changes, as was expected by both business and customers. In conclusion, the use of the discussion group and open questionnaires were effective methods for the project team, to check preview the perceptions and customer acceptance in adopting the software gamified. In this study, we identified the users' perceptions, resumed in a diagram "the most relevant factors in an e-business game". Our practical contribution is for the web designers and project managers who with this methodology, may check if their software will have good adoption.
新软件游戏的开发强调和重视用户讨论组在开发阶段所起的作用;他们有时被要求参与测试,他们对改进整个软件的变化做出了贡献。一些更具体的方法包括讨论小组,以激发新想法的出现,并评估游戏化概念。根据这种方法,我们鼓励使用Mutual Funds和warrant的电子银行两个游戏化软件项目的网页设计师构建游戏化商业软件的第一个可玩版本。在对一组用户进行现场介绍后,在一份包含六个问题的开放式问卷中征求他们的意见,使他们能够不受限制地确定需求、修改和意见。该方法已经确定了广泛的游戏特征和网页设计变化,正如企业和客户所期望的那样。综上所述,讨论组和开放式问卷的使用是项目团队在采用软件游戏化时检查预览感知和客户接受度的有效方法。在这项研究中,我们确定了用户的感知,在一个图表中恢复了“电子商务游戏中最相关的因素”。我们的实际贡献是为使用这种方法的网页设计师和项目经理,他们可以检查他们的软件是否会得到很好的采用。
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引用次数: 2
A modified Gaussian similarity measure for clustering software components and documents 一种用于软件组件和文档聚类的改进高斯相似度量
Pub Date : 2014-05-16 DOI: 10.1145/2618168.2618184
V. Radhakrishna, C. Srinivas, C. V. Rao
An accountable set of dynamic changes are happening on day to day basis in the software industry. So the change is the inevitable and heart of the software industry. Although many software processes and models, tools, standards exist and practices are set, still the industry is facing huge challenge in the design, build and reuse of software components, thereby facing an issue in delivering an effective software product of high quality within a short time meeting customer expectations. Eventually, there is a critical need to throw a light in the direction of understanding related software components and methods to identify similar components so that the components of similar nature may be clustered as a single group. In this paper we propose a novel similarity measure by modifying the Gaussian function. The similarity measure designed is used to cluster the text documents and may be extended to cluster software components and program codes. The similarity measure is efficient as it covers the two sides of the term-axes.
在软件行业中,每天都发生着一系列可解释的动态变化。因此,这种变化是不可避免的,也是软件行业的核心。尽管存在许多软件过程和模型、工具、标准,并且设置了实践,但是行业仍然在软件组件的设计、构建和重用方面面临着巨大的挑战,因此面临着在短时间内交付高质量的有效软件产品以满足客户期望的问题。最后,迫切需要在理解相关软件组件和识别相似组件的方法的方向上抛洒光芒,以便将具有相似性质的组件聚集为单个组。本文通过对高斯函数的修正,提出了一种新的相似性度量方法。设计的相似度度量用于文本文档的聚类,并可扩展到软件组件和程序代码的聚类。相似性度量是有效的,因为它覆盖了项轴的两侧。
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引用次数: 42
Geocasting in vehicular adhoc networks using particle swarm optimization 基于粒子群优化的车辆自组网地理投影
Pub Date : 2014-05-16 DOI: 10.1145/2618168.2618178
Omprakash Kaiwartya, Sushil Kumar
Recently, geocast routing has been intensively investigated for reliable and efficient dissemination of information. This can be attributed to the fact that in Vehicular Adhoc Networks (VANETs), group of vehicles moving on road always shares geographical region and most of the Intelligent Transport Systems (ITS) applications require sending information to all vehicles belonging to a given geographical region. Various techniques have been used for geocasting such as peripheral node based Next Hop Vehicle (NHV) selection, voronoi diagram based NHV selection, cache agent based NHV selection etc. These techniques have shown limited performance due dynamic characteristics of VANETs. In this paper, we have proposed Geocasting through Particle Swarm Optimization (GeoPSO) protocol. GeoPSO selects NHV by using Particle Swarm Optimization (PSO) technique. The empirical results show that GeoPSO outperforms tradition techniques in terms of packet deliver and network load.
最近,为了可靠和有效地传播信息,对地球广播路由进行了深入研究。这可以归因于在车辆自组织网络(VANETs)中,在道路上移动的车辆组总是共享地理区域,而大多数智能交通系统(ITS)应用需要向属于给定地理区域的所有车辆发送信息。地理铸造采用了多种技术,如基于周边节点的下一跳车辆(NHV)选择、基于voronoi图的NHV选择、基于缓存代理的NHV选择等。由于VANETs的动态特性,这些技术表现出有限的性能。本文提出了一种基于粒子群优化(GeoPSO)协议的地质浇筑算法。geoso采用粒子群优化(PSO)技术选择NHV。实证结果表明,在数据包传输和网络负载方面,GeoPSO优于传统技术。
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引用次数: 37
Portuguese geolocated tweets: an overview 葡萄牙语定位推文:概述
Pub Date : 2014-05-16 DOI: 10.1145/2618168.2618200
Gaspar Brogueira, Fernando Batista, Joao Paulo Carvalho, Helena Moniz
This paper describes an existing database of geolocated tweets that were produced in Portuguese regions. The existing database was collected during eight consecutive days and contains about 307K tweets, produced by about 11K different users. A detailed analysis on the content of the messages suggests a predominance of teenagers and young adult authors that use Twitter as a way to communicate their feelings, ideas and comments to their colleagues. An overview of the dataset suggests that tweets have a very personal content, often describing family bonds and school activities and concerns. This is a suitable source of information for a number of tasks, including sociolinguistic studies, sentiment analysis, among others.
本文描述了在葡萄牙地区生产的地理定位推文的现有数据库。现有的数据库是连续8天收集的,包含大约307K条推文,由大约11K个不同的用户产生。对这些信息内容的详细分析表明,青少年和年轻成人作家占主导地位,他们将Twitter作为一种与同事交流感情、想法和评论的方式。对数据集的概述表明,推文具有非常个性化的内容,通常描述家庭关系、学校活动和关注的问题。这是许多任务的合适信息来源,包括社会语言学研究、情感分析等。
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引用次数: 3
期刊
International Conference on Information Systems and Design of Communication
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