{"title":"“建筑讲述我们的城市”:一款基于位置的增强现实游戏","authors":"G. Koutromanos, Georgios D. Styliaras","doi":"10.1109/IISA.2015.7388031","DOIUrl":null,"url":null,"abstract":"This article presents the design and development of a game called \"The buildings speak about our city\" that combines location-based and marker-based augmented reality. The aim of the game is to motivate primary school students to discover the buildings of tobacco warehouses of a city in western Greece, which have historical, architectural and cultural value, and explore their relationship with the economic, cultural development of the city. To achieve this, specific groups of students undertake three roles: the historian, the architect and the journalist. The game was designed in accordance with principles of the theory of situated learning and the theory of constructivism. The scenario of the game was evaluated by a group of five teachers and 21 students of primary education.","PeriodicalId":433872,"journal":{"name":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"22","resultStr":"{\"title\":\"\\\"The buildings speak about our city\\\": A location based augmented reality game\",\"authors\":\"G. Koutromanos, Georgios D. Styliaras\",\"doi\":\"10.1109/IISA.2015.7388031\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article presents the design and development of a game called \\\"The buildings speak about our city\\\" that combines location-based and marker-based augmented reality. The aim of the game is to motivate primary school students to discover the buildings of tobacco warehouses of a city in western Greece, which have historical, architectural and cultural value, and explore their relationship with the economic, cultural development of the city. To achieve this, specific groups of students undertake three roles: the historian, the architect and the journalist. The game was designed in accordance with principles of the theory of situated learning and the theory of constructivism. The scenario of the game was evaluated by a group of five teachers and 21 students of primary education.\",\"PeriodicalId\":433872,\"journal\":{\"name\":\"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-07-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"22\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IISA.2015.7388031\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IISA.2015.7388031","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 22
摘要
本文介绍了一款名为“the buildings speak about our city”的游戏的设计和开发,该游戏结合了基于位置和基于标记的增强现实。游戏的目的是激发小学生去发现希腊西部一个城市的烟草仓库建筑,这些建筑具有历史、建筑和文化价值,并探索它们与城市经济、文化发展的关系。为了实现这一目标,特定的学生群体承担了三个角色:历史学家、建筑师和记者。该游戏是根据情境学习理论和建构主义理论的原则设计的。游戏的场景由5名教师和21名小学教育学生组成的小组进行评估。
"The buildings speak about our city": A location based augmented reality game
This article presents the design and development of a game called "The buildings speak about our city" that combines location-based and marker-based augmented reality. The aim of the game is to motivate primary school students to discover the buildings of tobacco warehouses of a city in western Greece, which have historical, architectural and cultural value, and explore their relationship with the economic, cultural development of the city. To achieve this, specific groups of students undertake three roles: the historian, the architect and the journalist. The game was designed in accordance with principles of the theory of situated learning and the theory of constructivism. The scenario of the game was evaluated by a group of five teachers and 21 students of primary education.