{"title":"针对劳动力发展的黑客马拉松:一个案例研究","authors":"A. Ru, Foaad Khosmood","doi":"10.1145/3409456.3409462","DOIUrl":null,"url":null,"abstract":"In this case study, we consider the implications and observations of SLO Hacks 2020, a 36-hour hackathon with 358 attendees held on February 28 – March 1, 2020 at the California Cybersecurity Institute. Eight corporate sponsors were involved. Although students may attend hackathons with the intention of releasing a publication, launching a startup, or experimenting with the newest technology, we evaluate the activity with particular interest in workforce development. In a survey of 39 participating teams, we find the overwhelming majority interested in employment (mostly in the form of internships) with sponsoring companies. Most sponsors likewise stated that hiring was a major goal for their engagement with the hackathon. We also share discussions we held with the winning team and their future plans for their project.","PeriodicalId":170704,"journal":{"name":"International Conference on Game Jams, Hackathons and Game Creation Events 2020","volume":"57 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Hackathons for Workforce Development: A Case Study\",\"authors\":\"A. Ru, Foaad Khosmood\",\"doi\":\"10.1145/3409456.3409462\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this case study, we consider the implications and observations of SLO Hacks 2020, a 36-hour hackathon with 358 attendees held on February 28 – March 1, 2020 at the California Cybersecurity Institute. Eight corporate sponsors were involved. Although students may attend hackathons with the intention of releasing a publication, launching a startup, or experimenting with the newest technology, we evaluate the activity with particular interest in workforce development. In a survey of 39 participating teams, we find the overwhelming majority interested in employment (mostly in the form of internships) with sponsoring companies. Most sponsors likewise stated that hiring was a major goal for their engagement with the hackathon. We also share discussions we held with the winning team and their future plans for their project.\",\"PeriodicalId\":170704,\"journal\":{\"name\":\"International Conference on Game Jams, Hackathons and Game Creation Events 2020\",\"volume\":\"57 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-08-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Game Jams, Hackathons and Game Creation Events 2020\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3409456.3409462\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Game Jams, Hackathons and Game Creation Events 2020","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3409456.3409462","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Hackathons for Workforce Development: A Case Study
In this case study, we consider the implications and observations of SLO Hacks 2020, a 36-hour hackathon with 358 attendees held on February 28 – March 1, 2020 at the California Cybersecurity Institute. Eight corporate sponsors were involved. Although students may attend hackathons with the intention of releasing a publication, launching a startup, or experimenting with the newest technology, we evaluate the activity with particular interest in workforce development. In a survey of 39 participating teams, we find the overwhelming majority interested in employment (mostly in the form of internships) with sponsoring companies. Most sponsors likewise stated that hiring was a major goal for their engagement with the hackathon. We also share discussions we held with the winning team and their future plans for their project.