以用户为中心的多感官电动轮椅模拟器设计:面向训练与康复应用

Guillaume Vailland, F. Grzeskowiak, Louise Devigne, Yoren Gaffary, B. Fraudet, E. Leblong, Florian Nouviale, François Pasteau, R. L. Breton, S. Guégan, V. Gouranton, B. Arnaldi, Marie Babel
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引用次数: 17

摘要

自主性和社会包容可以揭示出行动障碍患者每天面临的挑战。这些人可以从电动轮椅等技术援助中受益,以获得行动能力并克服社会排斥。然而,电动轮椅驾驶是一项具有挑战性的任务,需要良好的视觉、认知和视觉空间能力。此外,如果不安全操作,电动轮椅可能会造成物质损害或对他人或自己造成伤害。因此,培训和反复练习是强制性的,以获得安全驾驶技能,从治疗师那里获得电动轮椅处方。然而,传统的培训项目可能对一些有严重障碍的人来说是不够的。在这种情况下,虚拟现实提供了设计创新学习和培训计划的机会,同时在虚拟环境中提供逼真的轮椅驾驶体验。基于此,我们提出了一种以用户为中心的多感官电动轮椅模拟器设计。该模拟器通过结合3D视觉渲染、触觉反馈和运动提示,解决了传统虚拟体验的缺陷,如晕机和存在感。它依赖于模块化和通用的工作流程,不仅可以与任何虚拟显示器轻松连接,还可以与轮椅控制器或反馈设备等任何用户界面连接。本文介绍了第一次实现的设计,并通过预测试进行了第一次调试。第一个设置实现一致和真实的行为。
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User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applications
Autonomy and social inclusion can reveal themselves everyday challenges for people experiencing mobility impairments. These people can benefit from technical aids such as power wheelchairs to access mobility and overcome social exclusion. However, power wheelchair driving is a challenging task which requires good visual, cognitive and visuo-spatial abilities. Besides, a power wheelchair can cause material damage or represent a danger of injury for others or oneself if not operated safely. Therefore, training and repeated practice are mandatory to acquire safe driving skills to obtain power wheelchair prescription from therapists. However, conventional training programs may reveal themselves insufficient for some people with severe impairments. In this context, Virtual Reality offers the opportunity to design innovative learning and training programs while providing realistic wheelchair driving experience within a virtual environment. In line with this, we propose a user-centered design of a multisensory power wheelchair simulator. This simulator addresses classical virtual experience drawbacks such as cybersickness and sense of presence by combining 3D visual rendering, haptic feedback and motion cues. It relies on a modular and versatile workflow enabling not only easy interfacing with any virtual display, but also with any user interface such as wheelchair controllers or feedback devices. This paper presents the design of the first implementation as well as its first commissioning through pretests. The first setup achieves consistent and realistic behavior.
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