眼握:利用眼动性眼球震颤检测一系列单向运动物体中的目标

Shahram Jalaliniya, D. Mardanbegi
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引用次数: 22

摘要

EyeGrip提出了一种新颖而简单的分析眼球运动的技术,用于自动检测在用户视野前水平或垂直移动的一系列视觉刺激中用户感兴趣的物体。我们在一个场景中评估了这种技术的可行性,在这个场景中,用户看着显示器上水平移动的一系列图像,同时用户的眼球运动被眼动仪跟踪。我们进行了一个实验,证明了所提出方法的性能。我们还研究了速度和屏幕上可见图像的最大数量对EyeGrip精度的影响。基于实验结果,我们提出了基于eyegrip的界面设计准则。EyeGrip可以被认为是一种隐式凝视交互技术,在大屏幕、移动设备和眼镜计算机等广泛应用中具有潜在的用途。在本文中,我们通过两个示例应用程序演示了EyeGrip的丰富功能:1)读心术游戏,2)图片选择系统。我们的研究表明,通过选择适当的速度和屏幕上可见图像的最大数量,所提出的方法可以用于快速滚动任务,其中系统准确地(87%)检测到视觉上吸引用户的移动图像,停止滚动并将感兴趣的项目带回屏幕。
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EyeGrip: Detecting Targets in a Series of Uni-directional Moving Objects Using Optokinetic Nystagmus Eye Movements
EyeGrip proposes a novel and yet simple technique of analysing eye movements for automatically detecting the user's objects of interest in a sequence of visual stimuli moving horizontally or vertically in front of the user's view. We assess the viability of this technique in a scenario where the user looks at a sequence of images moving horizontally on the display while the user's eye movements are tracked by an eye tracker. We conducted an experiment that shows the performance of the proposed approach. We also investigated the influence of the speed and maximum number of visible images in the screen, on the accuracy of EyeGrip. Based on the experiment results, we propose guidelines for designing EyeGrip-based interfaces. EyeGrip can be considered as an implicit gaze interaction technique with potential use in broad range of applications such as large screens, mobile devices and eyewear computers. In this paper, we demonstrate the rich capabilities of EyeGrip with two example applications: 1) a mind reading game, and 2) a picture selection system. Our study shows that by selecting an appropriate speed and maximum number of visible images in the screen the proposed method can be used in a fast scrolling task where the system accurately (87%) detects the moving images that are visually appealing to the user, stops the scrolling and brings the item(s) of interest back to the screen.
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