GazeProjector:准确的凝视估计和跨多个显示器的无缝凝视交互

Christian Lander, Sven Gehring, A. Krüger, Sebastian Boring, A. Bulling
{"title":"GazeProjector:准确的凝视估计和跨多个显示器的无缝凝视交互","authors":"Christian Lander, Sven Gehring, A. Krüger, Sebastian Boring, A. Bulling","doi":"10.1145/2807442.2807479","DOIUrl":null,"url":null,"abstract":"Mobile gaze-based interaction with multiple displays may occur from arbitrary positions and orientations. However, maintaining high gaze estimation accuracy in such situa-tions remains a significant challenge. In this paper, we present GazeProjector, a system that combines (1) natural feature tracking on displays to determine the mobile eye tracker's position relative to a display with (2) accurate point-of-gaze estimation. GazeProjector allows for seam-less gaze estimation and interaction on multiple displays of arbitrary sizes independently of the user's position and orientation to the display. In a user study with 12 partici-pants we compare GazeProjector to established methods (here: visual on-screen markers and a state-of-the-art video-based motion capture system). We show that our approach is robust to varying head poses, orientations, and distances to the display, while still providing high gaze estimation accuracy across multiple displays without re-calibration for each variation. Our system represents an important step towards the vision of pervasive gaze-based interfaces.","PeriodicalId":103668,"journal":{"name":"Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"34","resultStr":"{\"title\":\"GazeProjector: Accurate Gaze Estimation and Seamless Gaze Interaction Across Multiple Displays\",\"authors\":\"Christian Lander, Sven Gehring, A. Krüger, Sebastian Boring, A. Bulling\",\"doi\":\"10.1145/2807442.2807479\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Mobile gaze-based interaction with multiple displays may occur from arbitrary positions and orientations. However, maintaining high gaze estimation accuracy in such situa-tions remains a significant challenge. In this paper, we present GazeProjector, a system that combines (1) natural feature tracking on displays to determine the mobile eye tracker's position relative to a display with (2) accurate point-of-gaze estimation. GazeProjector allows for seam-less gaze estimation and interaction on multiple displays of arbitrary sizes independently of the user's position and orientation to the display. In a user study with 12 partici-pants we compare GazeProjector to established methods (here: visual on-screen markers and a state-of-the-art video-based motion capture system). We show that our approach is robust to varying head poses, orientations, and distances to the display, while still providing high gaze estimation accuracy across multiple displays without re-calibration for each variation. Our system represents an important step towards the vision of pervasive gaze-based interfaces.\",\"PeriodicalId\":103668,\"journal\":{\"name\":\"Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology\",\"volume\":\"48 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-11-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"34\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2807442.2807479\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2807442.2807479","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 34

摘要

与多个显示器的基于移动凝视的交互可以从任意位置和方向发生。然而,在这种情况下保持较高的注视估计精度仍然是一个重大挑战。在本文中,我们提出了GazeProjector系统,该系统结合了(1)显示器上的自然特征跟踪来确定移动眼动仪相对于显示器的位置,以及(2)精确的凝视点估计。GazeProjector允许在任意大小的多个显示器上进行无缝的凝视估计和交互,而不依赖于用户对显示器的位置和方向。在一项有12名参与者的用户研究中,我们将GazeProjector与现有方法(这里:视觉屏幕标记和最先进的基于视频的动作捕捉系统)进行了比较。我们表明,我们的方法对不同的头部姿势、方向和与显示器的距离具有鲁棒性,同时仍然在多个显示器上提供高凝视估计精度,而无需为每个变化重新校准。我们的系统代表了迈向普遍的基于注视的界面的重要一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
GazeProjector: Accurate Gaze Estimation and Seamless Gaze Interaction Across Multiple Displays
Mobile gaze-based interaction with multiple displays may occur from arbitrary positions and orientations. However, maintaining high gaze estimation accuracy in such situa-tions remains a significant challenge. In this paper, we present GazeProjector, a system that combines (1) natural feature tracking on displays to determine the mobile eye tracker's position relative to a display with (2) accurate point-of-gaze estimation. GazeProjector allows for seam-less gaze estimation and interaction on multiple displays of arbitrary sizes independently of the user's position and orientation to the display. In a user study with 12 partici-pants we compare GazeProjector to established methods (here: visual on-screen markers and a state-of-the-art video-based motion capture system). We show that our approach is robust to varying head poses, orientations, and distances to the display, while still providing high gaze estimation accuracy across multiple displays without re-calibration for each variation. Our system represents an important step towards the vision of pervasive gaze-based interfaces.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology Push-Push: A Drag-like Operation Overlapped with a Page Transition Operation on Touch Interfaces Gaze-Shifting: Direct-Indirect Input with Pen and Touch Modulated by Gaze LaserStacker: Fabricating 3D Objects by Laser Cutting and Welding Capture-Time Feedback for Recording Scripted Narration
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1