动态用户偏好设计的理论框架

Mojtaba Arezoomand, Elliott J. Rouse, J. Austin-Breneman
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引用次数: 0

摘要

新产品开发的一个关键假设是用户需求和相关偏好在过程长度的时间尺度上不变化。然而,先前的工作已经确定了用户对产品属性的偏好可以随时间变化的情况。本研究提出了一种方法,动态用户偏好设计,该方法采用强化学习(RL)算法来设计功能随用户反馈而变化的物理系统。一个由可变刚度假肢踝关节设计组成的示例被提出来评估该框架的潜在用途。对静态和动态设计策略的终身用户满意度在许多条件下进行了模拟用户偏好的比较。结果表明,尽管初始信息明显较少,但在动态用户偏好的情况下,基于强化学习的策略优于静态策略。在RL方法中,上置信度范围策略平均导致更高的用户满意度。这项研究表明,在可能存在动态偏好的情况下,有必要进一步研究基于强化学习的设计策略。
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Theoretical Framework for Design for Dynamic User Preferences
A key assumption of new product development is that user requirements and related preferences do not vary on time scales of the process length. However, prior work has identified cases in which user preferences for product attributes can vary with time. This study proposes a method, Design for Dynamic User Preferences, which adapts reinforcement learning (RL) algorithms for designing physical systems whose functionality changes with user feedback. An illustrative case comprised of the design of a variable stiffness prosthetic ankle is presented to evaluate the potential usefulness of the framework. Lifetime user satisfaction for static and dynamic design strategies are compared over simulated user preferences under a number of conditions. Results suggest RL-based strategies outperform static strategies for cases with dynamic user preferences despite significantly less initial information. Within RL methods, upper-confidence bound policies led to higher user satisfaction on average. This study suggests that further investigation into RL-based design strategies is warranted for situations with possibly dynamic preferences.
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