基于Unity3D和健身车的虚拟现实体感游戏研究与开发

Xufeng Ma, Junghyen Kim, Joo-Mee Paik
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摘要

本文研究开发了基于Unity3D和健身自行车的虚拟现实体感游戏。本文的新颖性主要体现在:(1)采用游戏设计方法,实现了一种基于健身自行车平台的游戏设计方法,该方法通用性强,可应用于其他仿真交互系统。并尝试解决体育游戏的刚性练习,使练习生动有趣,充分发挥电子游戏的娱乐特性,让参与者获得虚实结合的体验。(2)在程序开发中,使用游戏引擎作为开发工具,提高了代码的可重用性,降低了开发难度,缩短了开发周期。研究了网络通信、碰撞检测和人工智能等关键技术在健身自行车体感游戏中的应用。通过实验分析验证了该模型的有效性。将来,将对应用程序进行测试。
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Research and Development of Virtual Reality Somatosensory Game based on Unity3D and Exercise Bike
Research and development of virtual reality somatosensory game based on Unity3D and exercise bike is conducted in this manuscript. The novelty of the paper is focused on: (1) The game design method is used to realize a game design method based on the exercise bike platform, which is versatile and can be applied to other simulation interactive systems. And try to solve the rigid exercise of sports games, make the exercises vivid and interesting, give full play to the entertainment characteristics of electronic games, and let participants get a virtual and real experience. (2) In program development, using game engine as development tool improves the reuse of code, reduces the difficulty of development and shortens the development cycle. The key technologies of network communication, collision detection and artificial intelligence are studied and applied in fitness bicycle somatosensory game. The performance of the proposed model is validated through the experimental analysis. In the future, the applications will be tested.
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