Rho-NLR:一种具有可控照明的神经Lumigraph渲染器

Laura Perkins
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引用次数: 0

摘要

计算机图形学领域已经看到了一类解决困难逆问题的快速发展,例如从稀疏图像集确定物体的三维结构和视图依赖属性。神经光图渲染(NLR)方法将几何和外观分解为两个独立的隐式神经表示,利用正弦表示网络(SIRENs)的独特拟合能力,然后使用非结构化光图渲染技术将结果导出到网格中进行实时渲染。虽然该技术具有鲁棒的重建和合成质量,但在神经Lumigraph Renderers中建模照明和反射属性的问题尚未得到解决。我们提出了一种直接修改的NLR神经管道,称为rho-NLR,它展示了NLR结构在高保真视图合成方面的鲁棒能力,同时允许可控照明。通过改变外观模型以在有限球谐基中输出反射率分布函数的系数,我们获得了一个轻量级的表示,它需要每个像素进行一个小矩阵乘法来评估,从而允许在给定视点内实时进行动态场景重照明。最后,我们在TensorFlow 2.5.0中发布了一个开源的神经Lumigraph渲染实现,以及我们自己的rho-NLR。
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Rho-NLR: A Neural Lumigraph Renderer with Controllable Illumination
The field of computer graphics has seen the rapid development of a class of solutions to difficult inverse problems such as determining 3D structure and view-dependent properties of an object from a sparse set of images. The Neural Lumigraph Rendering (NLR) approach disentangles geometry and appearance into two separate implicit neural representations, leveraging the unique fitting capabilities of sinusoidal representation networks (SIRENs), and then exports the result into a mesh with the unstructured lumigraph rendering technique for real-time rendering. While this technique presents robust reconstruction and synthesis quality, the problem of modelling illumination and reflectance properties in Neural Lumigraph Renderers has not yet been treated. We propose a straightforward modification of the NLR neural pipeline, dubbed rho-NLR, which demonstrates the robust capabilities of the NLR structure for high-fidelity view synthesis while allowing controllable illumination. By altering the appearance model to output the coefficients of a reflectance distribution function in a finite spherical harmonic basis, we obtain a lightweight representation which requires one small matrix multiplication per pixel to evaluate, allowing for dynamic scene relighting which is real-time within a given viewpoint. Finally, we publish an open-source implementation of Neural Lumigraph Rendering in TensorFlow 2.5.0, as well as our own rho-NLR.
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