Nur Fatihah Abu Bakar, Ahmad Fadhil Yusof, N. A. Iahad, Norasnita Ahmad
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Framework for embedding gamification in Massive Open Online Course (MOOC)
Many education institutions or organizations have started to incorporate information technology into their learning modules to facilitate and motivate their students in learning better during their studies. Among the most recently developed using information technology platform is Massive Open Online Course (MOOC), a free online learning platform. However, due to its self learning feature, many MOOCs recorded declining students' engagement rate‥ Incorporating gamification component in MOOC can engage students to be more active in using MOOC for their studies. Hence, The purpose of this study is to develop a framework in order to implement gamification in MOOC effectively. This paper will take into account reviews of MOOC with gamification globally to further understand its effectiveness.