视频文件服务器的磁盘条带和块复制算法

R. Flynn, W. Tetzlaff
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引用次数: 37

摘要

在多媒体系统中,压缩的视频文件以数字方式存储在视频服务器的磁盘上。磁盘上的对象放置和对象复制会影响视频服务器的成本、可用性和吞吐量。算法的选择以及工作负载决定了支持给定数量的用户所需的磁盘数量。为了在磁盘发生故障时提供可靠的访问,需要双工视频对象。双工还为每个块提供两个潜在源,从而提供了优化I/O和提高吞吐量的机会。个别排列算法为每部电影使用不同的磁盘排列。本文研究了不同排列选择方式对性能的影响。研究了双工对动态负载均衡的作用。这项研究的部分动机是为了更好地理解IBM虎鲨视频服务器的宽条纹。仿真表明,算法的选择导致最大的实际设备利用率从63%到95%,导致系统成本的显著差异。
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Disk striping and block replication algorithms for video file servers
In multimedia systems, compressed video files are stored digitally on disks within a video server. Object placement and object replication on disks influence the cost, the availability, and the throughput of a video server. The choice of algorithm, along with the workload, determines the number of disks needed to support a given number of users. There is a need to duplex video objects in order to provide reliable access in the event of disk failures. Duplexing also provides an opportunity to optimize I/O and improve throughput by providing two potential sources for each block. The Individual Permutation Algorithm uses a different permutation of the disks for each movie. This paper studies the performance impact of different means of selecting permutations. The value of dynamic load balancing afforded by duplex is also studied. Part of the motivation of this study was to better understand the wide striping of the IBM Tiger Shark video server. Simulations show that the choice of algorithm leads to maximum practical device utilizations from 63 to 95 percent, resulting in significant differences in system cost.
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