个人电脑设计、使用和购买关系

Al M. Rashid, B. Kuhn, B. Arbab, D. Kuck
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引用次数: 2

摘要

25年来,行业标准基准激增,试图近似用户活动。这有助于将个人电脑的成功推向商品水平,为设计师提供特色应用程序,并为用户提供性能信息。然而,每个PC发布周期的许多新配置往往让用户不确定如何选择。本文采用了一种不同的方法,使用基于新指标的工具来分析数百万人的实际使用情况。我们的目标是开发一种方法来更深入地理解用法,从而帮助设计人员满足用户。这些指标表明,无论用户购买给定系统的原因是什么,基于高端和低端cpu的系统之间的使用情况都是完全不同的。我们概述了如何使用这些数据来划分市场,并为潜在市场制定更有效的硬件(hw)和软件(sw)设计决策。
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PC Design, Use, and Purchase Relations
For 25 years, industry standard benchmarks have proliferated, attempting to approximate user activities. This has helped drive the success of PCs to commodity levels by characterizing apps for designers and offering performance information for users. However, the many new configurations of each PC release cycle often leave users unsure about how to choose one. This paper takes a different approach, with tools based on new metrics to analyze real usage by millions of people. Our goal is to develop a methodology for deeper understanding of usage that can help designers satisfy users. These metrics demonstrate that usages are uniformly different between high- and low-end CPU-based systems, regardless of why a user bought a given system. We outline how this data can be used to partition markets and make more effective hardware (hw) and software (sw) design decisions tailoring systems for prospective markets.
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