Vuelta:使用现实世界的物体创建动画角色和道具

J. Hourcade, Keith B. Perry, Joyce L. Moore
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引用次数: 6

摘要

当在视觉叙事环境中创作时,孩子们通常仅限于使用图书馆中可用的角色和道具,或者必须使用自己的软件创建。我们在Vuelta的早期设计和实现中提出了一种新颖的替代方案,这是一种使用现实世界对象创建动画角色和道具的工具。Vuelta的作者可以通过使用高清摄像机捕捉动画帧来为现实世界的角色和道具创建动画。每一帧都是从多个方向捕获的,使角色和道具可以定位在任何方向。我们使用图像差分算法从帧中提取角色和道具。我们的设置旨在支持创造力,使作者能够使用他们选择的对象,他们可以用自己的手创建,并且不限制可能创建的动画类型。Vuelta还通过允许多个作者参与该过程来支持协作。我们开发Vuelta的下一步工作包括与孩子们一起设计一个编辑动画的工具,以及将Vuelta与我们正在开发的讲故事环境相结合。
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Vuelta: creating animated characters and props using real-world objects
When authoring in visual storytelling environments, children are often limited to use characters and props available in libraries or have to create their own using software. We present a novel alternative in the early design and implementation of Vuelta, a tool for creating animated characters and props using real-world objects. Vuelta authors can create animations for real-world characters and props by capturing animation frames using a high-definition camera. Each frame is captured from many directions enabling the characters and props to be positioned in any direction. We use an image difference algorithm to extract the characters and props from the frames. Our setup is designed to support creativity by enabling authors to use objects of their choice that they may create with their own hands and by not putting limits on the types of animations that may be created. Vuelta is also designed to support collaboration by enabling more than one author to participate in the process. The next steps in our development of Vuelta include working with children to design a tool to edit the animations, as well as integrating Vuelta with a storytelling environment we are developing.
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