菜单机制

Andrew Mackenzie, Yu Zhou
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引用次数: 9

摘要

我们研究菜单机制:在每个历史中,智能体从可能的任务菜单中进行选择的动态机制。我们考虑了事后执行和完全执行,既考虑了子游戏的完善,也考虑了涵盖偏离路径历史的统治地位的加强,并提供了菜单机制提供这些规则执行的条件。与直接机制相比,菜单机制为参与者提供了更好的隐私;我们用一种新的机制信息性概念将其形式化。我们的结果涵盖了各种环境,包括选举、婚姻、大学录取、拍卖、劳动力市场、合同匹配和目标分配。
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Menu Mechanisms
We investigate menu mechanisms: dynamic mechanisms where at each history, an agent selects from a menu of his possible assignments. We consider both ex-post implementation and full implementation, for both subgame perfection and a strengthening of dominance that covers off-path histories, and provide conditions under which menu mechanisms provide these implementations of rules. In comparison to direct mechanisms, menu mechanisms offer better privacy to participants; we formalize this with a novel notion of mechanism informativeness. Our results cover a variety of environments, including elections, marriage, college admissions, auctions, labor markets, matching with contracts, and object allocation.
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