电子游戏控制器演化过程中两种s型激活函数的比较

Tse Guan Tan, J. Teo, P. Anthony
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引用次数: 1

摘要

本文对进化人工神经网络模型中两种s型激活函数进行了实证比较。它们分别是对数sigmoid和双曲正切sigmoid激活函数,它们是为了进化神经网络控制器玩经典视频游戏而研究的。利用爬坡方法与前馈神经网络相结合,开发了一个爬坡神经网络(HillClimbNet),自动生成一个可以玩《吃豆女士》街机游戏截图的智能控制器。实验结果表明,当智能体进行游戏时,在网络的隐藏层和输出层中使用log-sigmoid的HillClimbNet优于双曲正切sigmoid的HillClimbNet。
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A comparison of two sigmoidal-type activation functions in video game controller evolution
This paper presents an empirical comparison of two sigmoidal-type activation functions in evolutionary artificial neural network models. They are the log-sigmoid and hyperbolic tangent sigmoid activation functions which were investigated in order for evolving neural network controllers to play a classic video game. A Hill-Climbing Neural Network (HillClimbNet) was developed using the hill-climbing method together with a feedforward neural network to automatically create an intelligent controller that can play the screen-capture of Ms. Pac-man arcade game. The experimental results showed that that the HillClimbNet with log-sigmoid outperforms the HillClimbNet with hyperbolic tangent sigmoid when used in the hidden and output layers of the network when the agent plays the game.
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