科幻:改变形状的界面,未来的交互

G. M. Troiano, John Tiab, Youn-kyung Lim
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引用次数: 21

摘要

在人机交互(HCI)中,形状变化接口(SCI)正在迅速发展并创造新的交互范式。然而,SCI中的实证研究仍然必然存在技术局限性,现有的原型只能显示有限数量的形状变化的潜在应用。在本文中,我们试图通过使用科幻电影调查SCI来扩大形状变化可能对SCI有益的例子池。我们看了340部科幻电影,以确定SCI的实例,并分析他们的行为模式和使用背景。我们的分析结果提出了四种新兴的形状变化行为模式:(1)重构,(2)转化,(3)适应,(4)物质化。我们报告了科幻电影中的SCI实例,这些实例展示了这些行为模式如何模拟形状变化的功能以及它们可以做什么。最后,我们讨论了我们的研究结果对SCI设计的启发。
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SCI-FI: Shape-Changing Interfaces, Future Interactions
Shape-changing interfaces (SCI) are rapidly evolving and creating new interaction paradigms in human-computer interaction (HCI). However, empirical research in SCI is still bound to present technological limitations and existing prototypes can only show a limited number of potential applications for shape change. In this paper we attempt to broaden the pool of examples of what shape change may be good for by investigating SCI using Science Fiction (Sci-Fi) movies. We look at 340 Sci-Fi movies to identify instances of SCI and analyze their behavioral patterns and the context in which they are used. The result of our analysis presents four emerging behavioral patterns of shape change: (1) Reconfiguration, (2) Transformation, (3) Adaptation, and (4) Physicalization. We report a selection of SCI instances from Sci-Fi movies, which show how these behavioral patterns model functionalities of shape change and what they can do. Finally, we conclude by providing a discussion on how our results can inspire the design of SCI.
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