拟声法研究数字真实感与纹理信息的关系

Wonseok Yang, Misato Akiba
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Among these, a verbal presentation can accurately convey ambiguous information, and among the verbal elements, onomatopoeia can be used to express detailed information as well as impressions based on sensitivity. In a previous study, it was found that onomatopoeic impressions have an intimate relationship with texture information through a system that can quantitatively capture onomatopoeic impressions. With the proliferation of e-commerce, the use of onomatopoeia is considered effective in narrowing the gap between digital images and impressions.This study clarifies the extent to which users can capture texture impressions from images and how the presentation of onomatopoeia affects texture impressions.In this experiment, 12 samples were displayed on the PC screen and evaluated in six categories (slippery/sticky, flat/uneven, smooth/rough, soft/hard, warm/cold, and moist/dry). The evaluation was performed using the SD method. 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摘要

近年来,使用虚拟现实技术的虚拟空间和虚拟世界已经引起了网络和应用基础设施服务的关注,在数字世界中代表真实信息已经变得司空见惯。多种设备的普及使得任何人都可以在网上浏览和收集信息。在这种背景下,许多企业正在加速向电子商务的转变,这意味着关于物体纹理的信息必须以数字方式读取,这在网络印象和现实之间造成了差距。因此,难以从这种视觉信息中读出的信息,越来越多地被语言、动作、声音等元素所补充。其中,言语表达可以准确地传达模棱两可的信息,在言语元素中,拟声词可以表达详细的信息,也可以表达基于敏感性的印象。在之前的研究中,通过一个可以定量捕获拟声印象的系统,发现拟声印象与纹理信息有密切的关系。随着电子商务的普及,拟声词的使用被认为是缩小数字图像和印象之间差距的有效方法。本研究阐明了用户从图像中捕捉纹理印象的程度,以及拟声词的呈现如何影响纹理印象。在本实验中,在PC屏幕上显示12个样品,并对6个类别(滑/粘、平/不平整、光滑/粗糙、软/硬、暖/冷、湿/干)进行评估。采用SD法进行评价。此外,我们为每个样本提供了合适的拟声词,并进行了相同的评估,以阐明有和没有拟声词的印象是如何变化的。结果表明,对所有样品的印象都是积极的,对四个样品(滑的、软的、粘的和不均匀的)有显著的结果。特别是,除了光滑的样本外,所有样本的印象都是相反的,这表明拟声词对物体的印象有显著的影响。这些结果表明,被调查者对物体的经验很少,不能将他们的印象缩小到单一的纹理图像;在没有拟声词的情况下,它们的印象较低,拟声词的呈现增强了纹理图像。此外,即使没有拟声词的呈现,也有六个样品具有高印象(光滑,平坦,温暖,粗糙,坚硬和干燥)。高印象倾向被认为是受访者可以从图像中读取单一印象,并从视觉信息中想象触觉纹理,因为它很难引起识别的转变。综上所述,拟声词的呈现是有效的,当一个物体的纹理可以被阅读为多个印象时,它被发现对物体的印象有积极的影响。因此,我们认为通过呈现语言信息可以表达模棱两可的纹理印象,缩小现实与拟声词之间的差距。
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Relation between the reality of digital and texture information using Onomatopoeia
In recent years, virtual spaces and metaverse using VR technology have been attracting attention from web and application infrastructure services, and it has become commonplace to represent real information in the digital world. The spread of multiple devices has made it possible for anyone to browse and collect information on the web. Against this background, many businesses are accelerating the shift to e-commerce, meaning information on the texture of objects must be read digitally, creating a gap between the impression of the web and reality. Therefore, information that is difficult to read from such visual information is increasingly supplemented by elements such as language, motion, and sound. Among these, a verbal presentation can accurately convey ambiguous information, and among the verbal elements, onomatopoeia can be used to express detailed information as well as impressions based on sensitivity. In a previous study, it was found that onomatopoeic impressions have an intimate relationship with texture information through a system that can quantitatively capture onomatopoeic impressions. With the proliferation of e-commerce, the use of onomatopoeia is considered effective in narrowing the gap between digital images and impressions.This study clarifies the extent to which users can capture texture impressions from images and how the presentation of onomatopoeia affects texture impressions.In this experiment, 12 samples were displayed on the PC screen and evaluated in six categories (slippery/sticky, flat/uneven, smooth/rough, soft/hard, warm/cold, and moist/dry). The evaluation was performed using the SD method. In addition, we presented the appropriate onomatopoeia for each sample and conducted the same evaluation to clarify how the impression changed with and without onomatopoeia. The results indicated that the impression was positive for all samples, with significant results for four samples (slippery, soft, sticky, and uneven). In particular, the impression was reversed for all samples except for the slippery sample, indicating that onomatopoeia had a significant effect on the impression of the object. These results suggest that the respondents had little experience with objects and could not narrow down their impressions to a single texture image; their impressions were low without onomatopoeia, and the presentation of onomatopoeia enhanced the texture image. In addition, there were six samples with high impressions (smooth, flat, warm, rough, hard, and dry) even without the presentation of onomatopoeia. The tendency for high impressions is thought to be that the respondents can read the mono impression from the image and imagine the tactile texture from the visual information because it is difficult to cause a shift in recognition.In conclusion, the presentation of onomatopoeia is effective when the texture of an object can be read as multiple impressions, and it was found to have a positive effect on the impression of the object. Therefore, we believe that ambiguous texture impressions can be expressed and the gap between reality and onomatopoeia can be narrowed by presenting linguistic information.
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