建筑作品在虚拟空间使用的版权问题研究

Jin-keun Jeong
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引用次数: 0

摘要

在虚拟世界如元宇宙中,通过模仿现实世界或与现实世界融合的方式复制现实世界中的建筑作品。在这种新的融合环境下,虚拟世界建筑是否侵犯了现实世界建筑的版权。由于虚拟世界建筑可以通过对其元素、计算机程序和设计元素施加创造性来承认其创造性,因此可以通过版权来保护这种创造性表达。而且,如果只是将虚拟世界建筑的形状复制到虚拟世界建筑中,那么侵犯版权的可能性很大。另一方面,如果现实世界的建筑在虚拟世界中实现,那么侵犯版权的行为可能会被否认,因为它对应于“全景自由”。然而,似乎有必要仔细审查在虚拟空间中实施的建筑作品是否存在侵犯版权的行为,并且有必要在不久的将来启动此类服务,为虚拟空间中建筑作品的使用提供指导。
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Study on the Copyright Issues for Use of Architectural Works on Metaverse
In a virtual world such as the metaverse, architectural works in the real world are duplicated by imitating the real world or fusion with the real world. In this new convergence environment, it was examined whether virtual world buildings infringe copyrights on real world buildings. Since the virtual world architecture can be recognized for its creativity by imposing creativity on its elements, computer programs and design elements, it is possible to protect such creative expressions by copyright. And, if only the shape of the virtual world building is copied into the virtual world building, there is a high possibility of copyright infringement. On the other hand, if real-world buildings are implemented in the virtual world, copyright infringement is likely to be denied as it corresponds to ‘Freedom of Panorama’. Nevertheless, it seems necessary to carefully examine whether there is copyright infringement on architectural works implemented in virtual space, and it is necessary to present guidelines for the use of architectural works in virtual space for such services are activated in the near future.
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