Y. Rahman, Irsyadunas Irsyadunas, Regina Ade Darman
{"title":"基于android的章节2d和3d动画学习媒体开发","authors":"Y. Rahman, Irsyadunas Irsyadunas, Regina Ade Darman","doi":"10.22202/jrfes.2021.v8i2.5297","DOIUrl":null,"url":null,"abstract":"The Students of 2D and 3D Animation subjects class XI Multimedia SMK Negeri 1 Sijunjung have difficulty in understanding learning materials. Absence of learning media that support learners' learning outcomes in 2D and 3D Animation subjects makes it difficult for learners to understand the subject matter. This research aims to develop a valid and practical android-based learning medium on the subjects of 2D and 3D Animation. The research method used Research and Development (R&D) with ADDIE (Analyze-Design-Development-Implement-Evaluate) model. The results of the study are: (1) media validation results obtained with an average of 0.77 with the category \"valid\" (2) material validation results obtained with an average of 0.85 with the category \"valid\" (3) the practicality of teachers obtained with a percentage of 89% with the category \"very practical\" (4) the practical results of learners obtained with a percentage of 94% with the category \"very pragmatic. Keywords: Media, Animation, Android, R&D, ADDIE","PeriodicalId":189667,"journal":{"name":"Jurnal Riset Fisika Edukasi dan Sains","volume":"50 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"ANDROID-BASED LEARNING MEDIA DEVELOPMENT FOR CHAPTER 2D AND 3D ANIMATION\",\"authors\":\"Y. Rahman, Irsyadunas Irsyadunas, Regina Ade Darman\",\"doi\":\"10.22202/jrfes.2021.v8i2.5297\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The Students of 2D and 3D Animation subjects class XI Multimedia SMK Negeri 1 Sijunjung have difficulty in understanding learning materials. Absence of learning media that support learners' learning outcomes in 2D and 3D Animation subjects makes it difficult for learners to understand the subject matter. This research aims to develop a valid and practical android-based learning medium on the subjects of 2D and 3D Animation. The research method used Research and Development (R&D) with ADDIE (Analyze-Design-Development-Implement-Evaluate) model. The results of the study are: (1) media validation results obtained with an average of 0.77 with the category \\\"valid\\\" (2) material validation results obtained with an average of 0.85 with the category \\\"valid\\\" (3) the practicality of teachers obtained with a percentage of 89% with the category \\\"very practical\\\" (4) the practical results of learners obtained with a percentage of 94% with the category \\\"very pragmatic. Keywords: Media, Animation, Android, R&D, ADDIE\",\"PeriodicalId\":189667,\"journal\":{\"name\":\"Jurnal Riset Fisika Edukasi dan Sains\",\"volume\":\"50 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-11-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jurnal Riset Fisika Edukasi dan Sains\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.22202/jrfes.2021.v8i2.5297\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Riset Fisika Edukasi dan Sains","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22202/jrfes.2021.v8i2.5297","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
ANDROID-BASED LEARNING MEDIA DEVELOPMENT FOR CHAPTER 2D AND 3D ANIMATION
The Students of 2D and 3D Animation subjects class XI Multimedia SMK Negeri 1 Sijunjung have difficulty in understanding learning materials. Absence of learning media that support learners' learning outcomes in 2D and 3D Animation subjects makes it difficult for learners to understand the subject matter. This research aims to develop a valid and practical android-based learning medium on the subjects of 2D and 3D Animation. The research method used Research and Development (R&D) with ADDIE (Analyze-Design-Development-Implement-Evaluate) model. The results of the study are: (1) media validation results obtained with an average of 0.77 with the category "valid" (2) material validation results obtained with an average of 0.85 with the category "valid" (3) the practicality of teachers obtained with a percentage of 89% with the category "very practical" (4) the practical results of learners obtained with a percentage of 94% with the category "very pragmatic. Keywords: Media, Animation, Android, R&D, ADDIE