{"title":"基于格斗游戏体验的高光导向AI分析","authors":"Ryota Ishii, R. Thawonmas, Tomohiro Harada","doi":"10.1109/GCCE46687.2019.9015372","DOIUrl":null,"url":null,"abstract":"In this paper, we verify whether the spectator's game experience affects the enjoyment of watching gameplay by AI. In recent years, watching gameplay has become one of the main contents of games. Therefore, research has been conducted to automatically generate gameplay for spectators. In this paper, we analyze the AI gameplay proposed in CoG 2019 using the spectators' game experience. The analysis shows that the gameplay by AI is fun regardless of the amount of experience in the fighting game.","PeriodicalId":303502,"journal":{"name":"2019 IEEE 8th Global Conference on Consumer Electronics (GCCE)","volume":"76 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"An Analysis of Highlight-Oriented AI Using Fighting-Game Experience\",\"authors\":\"Ryota Ishii, R. Thawonmas, Tomohiro Harada\",\"doi\":\"10.1109/GCCE46687.2019.9015372\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we verify whether the spectator's game experience affects the enjoyment of watching gameplay by AI. In recent years, watching gameplay has become one of the main contents of games. Therefore, research has been conducted to automatically generate gameplay for spectators. In this paper, we analyze the AI gameplay proposed in CoG 2019 using the spectators' game experience. The analysis shows that the gameplay by AI is fun regardless of the amount of experience in the fighting game.\",\"PeriodicalId\":303502,\"journal\":{\"name\":\"2019 IEEE 8th Global Conference on Consumer Electronics (GCCE)\",\"volume\":\"76 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE 8th Global Conference on Consumer Electronics (GCCE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/GCCE46687.2019.9015372\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE 8th Global Conference on Consumer Electronics (GCCE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GCCE46687.2019.9015372","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An Analysis of Highlight-Oriented AI Using Fighting-Game Experience
In this paper, we verify whether the spectator's game experience affects the enjoyment of watching gameplay by AI. In recent years, watching gameplay has become one of the main contents of games. Therefore, research has been conducted to automatically generate gameplay for spectators. In this paper, we analyze the AI gameplay proposed in CoG 2019 using the spectators' game experience. The analysis shows that the gameplay by AI is fun regardless of the amount of experience in the fighting game.