{"title":"基于OODA循环的机器人足球代理决策系统","authors":"S. C. Sari, Kuspriyanto, A. Prihatmanto","doi":"10.1109/ICSENGT.2012.6339299","DOIUrl":null,"url":null,"abstract":"This paper describes the decision making process of a robot soccer agent based on the OODA Loop. In this game, an agent that is considered as a player in the field has to decide actions to perform based on its environment. The agent is able to observe the change in the environment using its sensors. Based on this sensory information, a decision for actions has to be done fast and yet accurate. Therefore, the OODA loop method is applied in the decision system to achieve a better architecture of reasoning. The method provide the robosoccer agent abilities to sense the environment, to think, and finally to act.","PeriodicalId":325365,"journal":{"name":"2012 International Conference on System Engineering and Technology (ICSET)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Decision system for robosoccer agent based on OODA Loop\",\"authors\":\"S. C. Sari, Kuspriyanto, A. Prihatmanto\",\"doi\":\"10.1109/ICSENGT.2012.6339299\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes the decision making process of a robot soccer agent based on the OODA Loop. In this game, an agent that is considered as a player in the field has to decide actions to perform based on its environment. The agent is able to observe the change in the environment using its sensors. Based on this sensory information, a decision for actions has to be done fast and yet accurate. Therefore, the OODA loop method is applied in the decision system to achieve a better architecture of reasoning. The method provide the robosoccer agent abilities to sense the environment, to think, and finally to act.\",\"PeriodicalId\":325365,\"journal\":{\"name\":\"2012 International Conference on System Engineering and Technology (ICSET)\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-10-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 International Conference on System Engineering and Technology (ICSET)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICSENGT.2012.6339299\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 International Conference on System Engineering and Technology (ICSET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICSENGT.2012.6339299","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Decision system for robosoccer agent based on OODA Loop
This paper describes the decision making process of a robot soccer agent based on the OODA Loop. In this game, an agent that is considered as a player in the field has to decide actions to perform based on its environment. The agent is able to observe the change in the environment using its sensors. Based on this sensory information, a decision for actions has to be done fast and yet accurate. Therefore, the OODA loop method is applied in the decision system to achieve a better architecture of reasoning. The method provide the robosoccer agent abilities to sense the environment, to think, and finally to act.