竞赛中的强化学习

V. Chaudhary
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引用次数: 0

摘要

我们研究了一个具有线性有序大策略空间的赢者通吃竞争的例子。我们研究了一个模型,在这个模型中,每个玩家都在某个主观阈值之上优化获胜的概率。我们所考虑的环境是信息有限的环境,在这种环境中,代理反复地进行博弈,并且知道自己的努力和结果。玩家通过强化学习。预测是基于模型动力学和渐近分析。该模型能够预测实验数据中发现的个体行为规律,并能以合理的精度在总体水平上跟踪个体行为。
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Reinforcement Learning in Contests
We study contests as an example of winner-take-all competition with linearly ordered large strategy space. We study a model in which each player optimizes the probability of winning above some subjective threshold. The environment we consider is that of limited information where agents play the game repeatedly and know their own efforts and outcomes. Players learn through reinforcement. Predictions are derived based on the model dynamics and asymptotic analysis. The model is able to predict individual behavior regularities found in experimental data and track the behavior at aggregate level with reasonable accuracy.
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