利用设计评估启发式和基于主体的仿真解决时空地理游戏重新定位问题

Thomas Heinz, C. Schlieder
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引用次数: 2

摘要

地理游戏是指在户外环境中进行的基于位置的游戏。教育工作者经常在实地考察的背景下使用它们来激发学习经验。当在一个新的地理环境中进行游戏时,游戏必须在一个称为游戏重新定位的过程中进行调整。虽然经验丰富的游戏设计师创造了地理游戏的游戏机制,但其重新定位通常留给非设计师,尤其是教育工作者。本文研究了没有游戏设计经验的用户迁移地理游戏时出现的问题。我们根据游戏设计文件和四款地理游戏的记录玩家数据确定了常见的错误类型。我们描述了目前用于避免典型设计错误(例如过多的总游戏时间)的启发式的局限性。我们最后展示了基于代理的模拟如何帮助探索地理游戏重新定位中可用的设计选项。
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Addressing Spatio-Temporal Geogame Relocation Issues Using Design Evaluation Heuristics and Agent-based Simulation
Geogames are location-based games played in outdoor environments. Educators often use them to stimulate learning experiences in the context of field trips. When played in a new geographic environment, the games have to be adapted in a process called game relocation. While experienced game designers create the game mechanics of a Geogame, its relocation is generally left to non-designers, especially educators. This paper studies problems that arise when users without game-design experience relocate a Geogame. We identify common error types based on the game design documentation and recorded player data of four Geogames. We describe limitations of the heuristics currently used to avoid typical design errors (e.g. excessive total playing time). We finally show how an agent-based simulation helps to explore the design options available in Geogame relocation.
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