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引用次数: 24

摘要

描述3D图形库的实现和性能评估,该库可以很容易地与并行应用程序链接,以在大型消息传递并行机器(如Intel Paragon)上提供运行时可视化。原型实现目前是完全可操作的,并且基于Mesa(一个公共领域的OpenGL实现)和sort-last并行化策略。通过详细的性能分析,我们表明当前原型的可扩展性接近给定硬件架构的理论极限。我们还开发了一个统一的框架来描述并行合成算法,并展示了两种流行的并行合成算法,二进制交换和并行流水线合成,只是该框架的两个极端实例。这样的框架很重要,因为它允许用户通过适当地调整参数来根据特定并行机器的计算/通信特性定制合成算法。当前的并行Mesa库原型实现了这样一个可参数化的合成算法族。
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Implementation and evaluation of the parallel Mesa library
Describes the implementation and performance evaluation of a 3D graphics library that can be readily linked with parallel applications to provide run-time visualization on large-scale message-passing parallel machines, such as the Intel Paragon. The prototype implementation is currently fully operational, and is based on Mesa, a public-domain OpenGL implementation, and on a sort-last parallelization strategy. Through a detailed performance analysis, we show that the scalability of the current prototype is close to the theoretical limit for the given hardware architecture. We have also developed a unified framework to describe parallel compositing algorithms and show that two popular parallel compositing algorithms, binary swapping and parallel pipeline compositing, are just two extreme instances of this framework. Such a framework is important because it allows users to tailor the compositing algorithm according to the computation/communication characteristics of specific parallel machines by tuning the parameters appropriately. The current parallel Mesa library prototype implements such a parameterizable family of compositing algorithms.
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