基于二维相关和轮廓匹配算法的凝视交互圆轨道检测

Eduardo Velloso, F. Coutinho, Andrew T. N. Kurauchi, C. Morimoto
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引用次数: 20

摘要

最近,用户通过将他们的运动与输入设备相匹配来选择屏幕目标的交互技术越来越受欢迎,特别是在注视交互的背景下(例如,追击,轨道,歧义等)。然而,尽管已经提出了许多实现这种交互技术的算法,但我们仍然缺乏对它们如何相互比较的理解。在本文中,我们介绍了两种新的匹配眼球运动的算法:轮廓匹配和二维相关,并将这些算法与另外两种最先进的算法进行了系统的比较:追求中使用的基本相关算法和PathSync中使用的旋转相关算法。我们还研究了两种阈值技术和事后滤波的效果。我们在用户数据集上评估了这些算法,发现带有一级阈值和事后过滤的2D相关性是性能最好的算法。
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Circular orbits detection for gaze interaction using 2D correlation and profile matching algorithms
Recently, interaction techniques in which the user selects screen targets by matching their movement with the input device have been gaining popularity, particularly in the context of gaze interaction (e.g. Pursuits, Orbits, AmbiGaze, etc.). However, though many algorithms for enabling such interaction techniques have been proposed, we still lack an understanding of how they compare to each other. In this paper, we introduce two new algorithms for matching eye movements: Profile Matching and 2D Correlation, and present a systematic comparison of these algorithms with two other state-of-the-art algorithms: the Basic Correlation algorithm used in Pursuits and the Rotated Correlation algorithm used in PathSync. We also examine the effects of two thresholding techniques and post-hoc filtering. We evaluated the algorithms on a user dataset and found the 2D Correlation with one-level thresholding and post-hoc filtering to be the best performing algorithm.
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