探索不同的不插电游戏式教学计算思维

Tomislav Jagušt, Ana Sovic Krzic, G. Gledec, M. Grgic, I. Bojic
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引用次数: 14

摘要

多年来,各种各样的游戏被用作不同学术水平的教育工具,特别是在小学教育中。然而,直到最近才出现了教授编程和算法思维,甚至更广泛的计算思维的游戏。像“编程一小时”这样的活动和类似的在线活动或基于块的编程游戏推广了这一领域,同时,像CSUnplugged这样的项目表明,即使不使用计算机,也可以学习“编程的想法”。在本文中,我们介绍了我们迄今为止在创建和实施不同的不插电活动方面的经验,这些活动教不同年龄段的学生,从小学早期到大学生,简单的编程概念和算法。作为科学、技术、工程、数学和计算机科学(STEM-C)推广项目SUZA的一部分——克罗地亚萨格勒布大学电子工程与计算学院从学校到科学和学术界,我们开展了一些基于方格纸编程、基于块的编程和使用现有棋盘游戏的游戏类活动。虽然这是一个正在进行中的项目,但到目前为止,通过访谈和问卷调查收集的参与者的反应表明,所进行的活动得到了学生和老师的认可。我们也收到了一些有用的反馈意见和建议,如扩大活动,包括家庭作业部分,或使他们更物理和搬迁到户外。
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Exploring Different Unplugged Game-like Activities for Teaching Computational Thinking
For a number of years, various games have been used as an educational tool at different academic levels, especially in primary education. However, only recently games that teach coding and algorithmic thinking or even broader, computational thinking, emerged. Initiatives like Hour of Code and similar online activities or block-based programming games popularized the field, while at the same time, projects like CSUnplugged showed that the “idea of programming” can be learned even without using the computer. In this paper, we present our experience so far in creating and implementing different unplugged activities that teach students of different age levels, from early primary school to the university students, the simple programming concepts and algorithms. As a part of Science, Technology, Engineering, Mathematics and Computer Science (STEM-C) outreach program named SUZA - From school to science and the academic community at University of Zagreb Faculty of Electrical Engineering and Computing, Croatia, we conducted a number of game-like activities based on graph paper programming, block-based programming and using the existing board games. Although this is a work in progress project, the participant reactions so far, collected through interviews and questionnaires, indicated that the conducted activities were well accepted by students and their teachers. We also received a number of useful feedback comments and proposals, such as to expand the activities to include the homework part, or to make them more physical and relocate them outdoors.
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