游戏的目的

Katta Spiel, K. Gerling
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引用次数: 40

摘要

游戏是所有人的一种流行的消遣方式,尽管并非所有人都玩得一样。随后,人机交互游戏研究越来越关注为神经分化玩家服务的游戏的开发。根据《残疾研究》和《自我决定理论》,我们对66份出版物进行了批判性回顾,分析了现有游戏的人群、研究方法、游戏类型和总体目标。我们发现游戏主要是为儿童开发的,采用自上而下的方法。他们倾向于关注教育和医疗环境,并受到神经发散性兴趣的外在因素的驱动。现有的工作主要遵循残疾的医学模型,这无法支持神经发散型玩家的自我决定,并且边缘化了他们沉浸其中的机会。我们的贡献包括对一个崭露头角的研究领域进行大规模调查,目的是捕捉现状,并确定未来工作的机会,以解决差异,而不是将其明确为缺陷。
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The Purpose of Play
Play presents a popular pastime for all humans, though not all humans play alike. Subsequently, Human–Computer Interaction Games research is increasingly concerned with the development of games that serve neurodivergent1 players. In a critical review of 66 publications informed by Disability Studies and Self-Determination Theory, we analyse which populations, research methods, kinds of play and overall purpose goals existing games address. We find that games are largely developed for children, in a top-down approach. They tend to focus on educational and medical settings and are driven by factors extrinsic to neurodivergent interests. Existing work predominantly follows a medical model of disability, which fails to support self-determination of neurodivergent players and marginalises their opportunities for immersion. Our contribution comprises a large-scale investigation into a budding area of research gaining traction with the intent to capture a status quo and identify opportunities for future work attending to differences without articulating them as deficit.
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