具备SCRAM的使用经验,具备场景需求分析方法

A. Sutcliffe, Michele Ryan
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引用次数: 92

摘要

描述了一种基于场景的需求工程方法,该方法使用早期原型、场景脚本和设计原理的组合来引出并验证用户需求。报告了在一个欧盟项目“多媒体经纪人”中使用该方法的经验。对需求会议的定量数据进行分析,以评估用户参与和所捕获需求的质量。该方法效果良好,但在设计原理的使用和RE会话的轮流控制方面存在问题。总结了使用该方法的经验教训,并讨论了该方法未来的改进。
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Experience with SCRAM, a SCenario Requirements Analysis Method
A method of scenario based requirements engineering is described that uses a combination of early prototypes, scenario scripts and design rationale to elicit and validate user requirements. Experience in using the method on an EU project, Multimedia Broker, is reported. Quantitative data on requirements sessions is analysed to assess user participation and quality of requirements captured. The method worked well but there were problems in the use of design rationale and control of turn taking in RE sessions. Lessons learned in using the method are summarised and future improvements for the method are discussed.
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