{"title":"具备SCRAM的使用经验,具备场景需求分析方法","authors":"A. Sutcliffe, Michele Ryan","doi":"10.1109/ICRE.1998.667822","DOIUrl":null,"url":null,"abstract":"A method of scenario based requirements engineering is described that uses a combination of early prototypes, scenario scripts and design rationale to elicit and validate user requirements. Experience in using the method on an EU project, Multimedia Broker, is reported. Quantitative data on requirements sessions is analysed to assess user participation and quality of requirements captured. The method worked well but there were problems in the use of design rationale and control of turn taking in RE sessions. Lessons learned in using the method are summarised and future improvements for the method are discussed.","PeriodicalId":207183,"journal":{"name":"Proceedings of IEEE International Symposium on Requirements Engineering: RE '98","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-04-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"92","resultStr":"{\"title\":\"Experience with SCRAM, a SCenario Requirements Analysis Method\",\"authors\":\"A. Sutcliffe, Michele Ryan\",\"doi\":\"10.1109/ICRE.1998.667822\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A method of scenario based requirements engineering is described that uses a combination of early prototypes, scenario scripts and design rationale to elicit and validate user requirements. Experience in using the method on an EU project, Multimedia Broker, is reported. Quantitative data on requirements sessions is analysed to assess user participation and quality of requirements captured. The method worked well but there were problems in the use of design rationale and control of turn taking in RE sessions. Lessons learned in using the method are summarised and future improvements for the method are discussed.\",\"PeriodicalId\":207183,\"journal\":{\"name\":\"Proceedings of IEEE International Symposium on Requirements Engineering: RE '98\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-04-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"92\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of IEEE International Symposium on Requirements Engineering: RE '98\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICRE.1998.667822\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of IEEE International Symposium on Requirements Engineering: RE '98","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICRE.1998.667822","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Experience with SCRAM, a SCenario Requirements Analysis Method
A method of scenario based requirements engineering is described that uses a combination of early prototypes, scenario scripts and design rationale to elicit and validate user requirements. Experience in using the method on an EU project, Multimedia Broker, is reported. Quantitative data on requirements sessions is analysed to assess user participation and quality of requirements captured. The method worked well but there were problems in the use of design rationale and control of turn taking in RE sessions. Lessons learned in using the method are summarised and future improvements for the method are discussed.