{"title":"三角:在极端尺度上的三角形计数","authors":"Yang Hu, P. Kumar, Guy Swope, Huimin Huang","doi":"10.1109/HPEC.2017.8091036","DOIUrl":null,"url":null,"abstract":"Triangle counting is widely used in many applications including spam detection, link recommendation, and social network analysis. The DARPA Graph Challenge seeks a scalable solution for triangle counting on big graphs. In this paper we present TriX, a scalable triangle counting framework, which is comprised of a 2-D graph partition strategy and a binary search based intersection algorithm designed for GPUs. The 2-D partition provides balanced work division among multiple GPUs. On the other hand, binary search based intersection achieves fine-grained parallelism on GPUs via intra-warp scheduling and coalesced memory access. TriX is able to scale to a large number of GPUs, and count triangles on billion-node graph (2 billion node, 64 billion edges) within 35 minutes, achieving over 16 million traverse edges per second (TEPS).","PeriodicalId":364903,"journal":{"name":"2017 IEEE High Performance Extreme Computing Conference (HPEC)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"22","resultStr":"{\"title\":\"TriX: Triangle counting at extreme scale\",\"authors\":\"Yang Hu, P. Kumar, Guy Swope, Huimin Huang\",\"doi\":\"10.1109/HPEC.2017.8091036\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Triangle counting is widely used in many applications including spam detection, link recommendation, and social network analysis. The DARPA Graph Challenge seeks a scalable solution for triangle counting on big graphs. In this paper we present TriX, a scalable triangle counting framework, which is comprised of a 2-D graph partition strategy and a binary search based intersection algorithm designed for GPUs. The 2-D partition provides balanced work division among multiple GPUs. On the other hand, binary search based intersection achieves fine-grained parallelism on GPUs via intra-warp scheduling and coalesced memory access. TriX is able to scale to a large number of GPUs, and count triangles on billion-node graph (2 billion node, 64 billion edges) within 35 minutes, achieving over 16 million traverse edges per second (TEPS).\",\"PeriodicalId\":364903,\"journal\":{\"name\":\"2017 IEEE High Performance Extreme Computing Conference (HPEC)\",\"volume\":\"32 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"22\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 IEEE High Performance Extreme Computing Conference (HPEC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HPEC.2017.8091036\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE High Performance Extreme Computing Conference (HPEC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HPEC.2017.8091036","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Triangle counting is widely used in many applications including spam detection, link recommendation, and social network analysis. The DARPA Graph Challenge seeks a scalable solution for triangle counting on big graphs. In this paper we present TriX, a scalable triangle counting framework, which is comprised of a 2-D graph partition strategy and a binary search based intersection algorithm designed for GPUs. The 2-D partition provides balanced work division among multiple GPUs. On the other hand, binary search based intersection achieves fine-grained parallelism on GPUs via intra-warp scheduling and coalesced memory access. TriX is able to scale to a large number of GPUs, and count triangles on billion-node graph (2 billion node, 64 billion edges) within 35 minutes, achieving over 16 million traverse edges per second (TEPS).