学习了基于动作捕捉动画的可变形骨架

Alyssa Lees
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引用次数: 0

摘要

本文提出了一种利用人体骨骼自然变形的学习行为,为基于动作捕捉的动画自动添加表达属性的新方法。作者设想这个系统作为一个更大的工具箱的一部分,使动画师能够快速修改动作捕捉数据的情感品质。
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Learned deformable skeletons for motion capture based animation
This paper presents a novel approach for automatically adding expressive attributes to motion capture based animations by utilizing learned behavior from the natural deformations of the human skeleton. The author envisions this system as part of a larger toolbox that enables animators to quickly modify the emotional qualities of motion capture data.
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