{"title":"教育游戏推动的教育创新","authors":"W. Yanhong, Luo Liming, L. Lifang","doi":"10.1109/ETCS.2010.185","DOIUrl":null,"url":null,"abstract":"The combination of education and games is an inevitable tendency in the information age. Educational games have injected new power to education, causing various changes. This study focuses on the innovation of teaching content, teaching manners, teacher-student relationship brought forward by educational games, to the end of understanding educational games from a different point of view.","PeriodicalId":193276,"journal":{"name":"2010 Second International Workshop on Education Technology and Computer Science","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-03-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"The Innovation of Education Brought Forward by Educational Games\",\"authors\":\"W. Yanhong, Luo Liming, L. Lifang\",\"doi\":\"10.1109/ETCS.2010.185\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The combination of education and games is an inevitable tendency in the information age. Educational games have injected new power to education, causing various changes. This study focuses on the innovation of teaching content, teaching manners, teacher-student relationship brought forward by educational games, to the end of understanding educational games from a different point of view.\",\"PeriodicalId\":193276,\"journal\":{\"name\":\"2010 Second International Workshop on Education Technology and Computer Science\",\"volume\":\"51 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-03-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 Second International Workshop on Education Technology and Computer Science\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ETCS.2010.185\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 Second International Workshop on Education Technology and Computer Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ETCS.2010.185","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Innovation of Education Brought Forward by Educational Games
The combination of education and games is an inevitable tendency in the information age. Educational games have injected new power to education, causing various changes. This study focuses on the innovation of teaching content, teaching manners, teacher-student relationship brought forward by educational games, to the end of understanding educational games from a different point of view.