Matheus A. O. Ribeiro, C. G. Corrêa, Fátima L. S. Nunes
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Gamification as a Learning Strategy in a Simulation of Dental Anesthesia
Considering the high failure rate in the procedure of applying dental anesthesia, this paper presents the process of gamification of a simulator of this procedure. The objective of this serious game is to promote a more attractive learning strategy that encourages and at the same time evaluates training, reducing risks to patients. For this, it was conducted a literature review about serious games applications related to health care. From these examples, the elements of games that could be added to the current context were highlighted. An analysis of the simulator, describing its most relevant points was performed. Results, as well as discussion of problems, solutions and testing showed that the gamification process was successful and the game can be submitted to the experts evaluation.