{"title":"CrowdSim中群体的分布式模拟","authors":"M. Abadeer, S. Gorlatch","doi":"10.1109/DS-RT47707.2019.8958690","DOIUrl":null,"url":null,"abstract":"Simulating large crowds of individuals is socially important, e.g., for developing and studying evacuation or rescuing in dangerous situations. Such simulations remain complex due to the scalability challenge: simulating thousands of virtual characters is computationally expensive, especially when taking into account psychological factors and group-specific behavior that play a crucial role, e.g., in panic situations and highly crowded environments. In this paper, we make two new contributions: 1) we extend the HiDAC agent-based modeling approach with the aspects of group formation and movement, and 2) we implement our approach within the CrowdSim system, including the possibility to distribute the simulation process across several compute servers for better performance. We report experimental results on scaling the distributed simulation of a real-world evacuation scenario in a building using several compute servers.","PeriodicalId":377914,"journal":{"name":"2019 IEEE/ACM 23rd International Symposium on Distributed Simulation and Real Time Applications (DS-RT)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Distributed Simulation of Crowds with Groups in CrowdSim\",\"authors\":\"M. Abadeer, S. Gorlatch\",\"doi\":\"10.1109/DS-RT47707.2019.8958690\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Simulating large crowds of individuals is socially important, e.g., for developing and studying evacuation or rescuing in dangerous situations. Such simulations remain complex due to the scalability challenge: simulating thousands of virtual characters is computationally expensive, especially when taking into account psychological factors and group-specific behavior that play a crucial role, e.g., in panic situations and highly crowded environments. In this paper, we make two new contributions: 1) we extend the HiDAC agent-based modeling approach with the aspects of group formation and movement, and 2) we implement our approach within the CrowdSim system, including the possibility to distribute the simulation process across several compute servers for better performance. We report experimental results on scaling the distributed simulation of a real-world evacuation scenario in a building using several compute servers.\",\"PeriodicalId\":377914,\"journal\":{\"name\":\"2019 IEEE/ACM 23rd International Symposium on Distributed Simulation and Real Time Applications (DS-RT)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 IEEE/ACM 23rd International Symposium on Distributed Simulation and Real Time Applications (DS-RT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/DS-RT47707.2019.8958690\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE/ACM 23rd International Symposium on Distributed Simulation and Real Time Applications (DS-RT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DS-RT47707.2019.8958690","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Distributed Simulation of Crowds with Groups in CrowdSim
Simulating large crowds of individuals is socially important, e.g., for developing and studying evacuation or rescuing in dangerous situations. Such simulations remain complex due to the scalability challenge: simulating thousands of virtual characters is computationally expensive, especially when taking into account psychological factors and group-specific behavior that play a crucial role, e.g., in panic situations and highly crowded environments. In this paper, we make two new contributions: 1) we extend the HiDAC agent-based modeling approach with the aspects of group formation and movement, and 2) we implement our approach within the CrowdSim system, including the possibility to distribute the simulation process across several compute servers for better performance. We report experimental results on scaling the distributed simulation of a real-world evacuation scenario in a building using several compute servers.