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引用次数: 2

摘要

模拟大量个体在社会上具有重要意义,例如,对于制定和研究危险情况下的疏散或救援。由于可扩展性的挑战,这样的模拟仍然很复杂:模拟数千个虚拟角色在计算上是昂贵的,特别是当考虑到心理因素和群体特定行为起着至关重要的作用时,例如,在恐慌的情况下和高度拥挤的环境中。在本文中,我们做出了两个新的贡献:1)我们扩展了基于HiDAC代理的建模方法,包括群体形成和运动方面;2)我们在CrowdSim系统中实现了我们的方法,包括在多个计算服务器上分布仿真过程以获得更好的性能的可能性。我们报告了使用多个计算服务器扩展建筑物中真实疏散场景的分布式模拟的实验结果。
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Distributed Simulation of Crowds with Groups in CrowdSim
Simulating large crowds of individuals is socially important, e.g., for developing and studying evacuation or rescuing in dangerous situations. Such simulations remain complex due to the scalability challenge: simulating thousands of virtual characters is computationally expensive, especially when taking into account psychological factors and group-specific behavior that play a crucial role, e.g., in panic situations and highly crowded environments. In this paper, we make two new contributions: 1) we extend the HiDAC agent-based modeling approach with the aspects of group formation and movement, and 2) we implement our approach within the CrowdSim system, including the possibility to distribute the simulation process across several compute servers for better performance. We report experimental results on scaling the distributed simulation of a real-world evacuation scenario in a building using several compute servers.
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